parent
39efce229f
commit
08760f4afc
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@ -9,31 +9,28 @@ public:
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bool evenParity; // set to true if number of '1' in bitsAsDigits is even, false otherwise
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char bitsAsDigits[bitsPerOctet]{}; // bit values as chars
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BinaryOctet(int x = 0);
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BinaryOctet& operator=(int const &a);
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BinaryOctet(const BinaryOctet &) = default;
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private:
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BinaryOctet init(int x);
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BinaryOctet& operator=(int const &a);
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const BinaryOctet operator--(int);
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};
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BinaryOctet BinaryOctet::init(int x) {
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BinaryOctet::BinaryOctet(int x) {
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//Alles mit 0 füllen
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for (char &bitsAsDigit : bitsAsDigits) {
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bitsAsDigit = '0';
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}
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int length = static_cast<int>(std::to_string(x).length() * 4);
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while (x >= 1) {
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bitsAsDigits[length] = (x % 2 == 0) ? '1' : '0';
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while (length >= 0) {
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bitsAsDigits[length-1] = (x % 2 == 0) ? '0' : '1';
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std::cout << x << " : " << length << " : " << bitsAsDigits[length-1] << std::endl;
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x = x / 2;
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length--;
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}
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int i = 0;
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for (char c : bitsAsDigits) {
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if (c == '1') i++;
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}
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evenParity = i % 2 == 0;
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return *this;
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}
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BinaryOctet::BinaryOctet(int x) {
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init(x);
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}
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bool operator!=(BinaryOctet a, BinaryOctet b) {
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@ -44,10 +41,10 @@ bool operator!=(BinaryOctet a, BinaryOctet b) {
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return true;
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}
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const BinaryOctet operator--(BinaryOctet &id, int) {
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const BinaryOctet BinaryOctet::operator--(const int) {
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return id;
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return *this;
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}
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BinaryOctet operator+(BinaryOctet a, BinaryOctet b) {
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@ -61,8 +58,13 @@ BinaryOctet operator+(BinaryOctet a, BinaryOctet b) {
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return result;
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}
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BinaryOctet operator+(BinaryOctet a, int b) {
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}
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BinaryOctet operator/(BinaryOctet a, BinaryOctet b) {
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return a;
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}
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BinaryOctet& BinaryOctet::operator=(int const &a) {
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@ -103,14 +105,13 @@ std::ostream& operator<< (std::ostream& os, const BinaryOctet &toBePrinted){
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int main(int argc, char **argv) {
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BinaryOctet a = 0b00001111;
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BinaryOctet b = 0b00000110;
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std::cout << a << std::endl;
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BinaryOctet c = 00001111;
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std::cout << c << std::endl;
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BinaryOctet b = 0b00000110;
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std::cout << b << std::endl;
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std::cout << new BinaryOctet(5) << std::endl;
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println(a + b);
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std::cout << a + b << std::endl;
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//println("result = ", doCalculation(a,b));
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//std::cout << "result = " << doCalculation(a,b) << std::endl;
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std::cout << "result = " << doCalculation(a,b) << std::endl;
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return 0;
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}
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@ -1,29 +0,0 @@
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#include <iostream>
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#include <cmath>
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#include "../../helpers/AnsiConsole.h"
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/*
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see
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https://en.wikipedia.org/wiki/ANSI_escape_code
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https://gist.github.com/vratiu/9780109
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https://gist.github.com/RobinMalfait/7881398
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*/
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int main(int argc, char **argv)
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{
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ansiConsole.clearScreen();
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// x=1 and y=1 is the upper left corner
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// x and y are more like column and row
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ansiConsole.printText(4,4,"Hello, World!");
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// draw a pixel, sort of
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ansiConsole.printText(3,3,"*");
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// draw a line
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for(int i=0;i<10;i++){
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ansiConsole.printText(2+i,2,"-", Colors::GREEN);
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}
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ansiConsole.printText(5,15,"end.");
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return 0;
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}
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@ -1,3 +0,0 @@
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#!/bin/bash
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clang++ -std=c++14 -o shape_main.out -I ../helpers/ shapes_main.cpp ../helpers/AnsiConsole.cpp
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clang++ -std=c++14 -o ansiConsole.out -I ../helpers/ AnsiConsoleDemo.cpp ../helpers/AnsiConsole.cpp
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@ -1,105 +0,0 @@
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#include <iostream>
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#include <typeinfo>
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//======================================
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class Vehicle {
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protected:
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int _numSeats;
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public:
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Vehicle(int numSeats=0);// may serve as default ctor (i.e. no arguments)
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virtual ~Vehicle();
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virtual int payload() = 0;
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int numSeats(); // a 'getter' method to get a value; no 'setter' here
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};
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//======================================
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class Car : public Vehicle {
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protected:
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int _maxWeight; // german: zulässiges Gesamtgewicht
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public:
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Car(int numSeats, int maxWeight);
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virtual int payload();
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};
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//======================================
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class Truck : public Vehicle {
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protected:
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int _payload;
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public:
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Truck(int numSeats, int payload);
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virtual int payload();
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};
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//======================================
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Vehicle::Vehicle(int numSeats){
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_numSeats = numSeats;
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}
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Vehicle::~Vehicle(){
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std::cout << "destroying a Vehicle" << std::endl;
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}
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int Vehicle::numSeats(){
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return _numSeats;
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}
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//======================================
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Car::Car(int numSeats, int maxWeight){
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_numSeats = numSeats;
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_maxWeight = maxWeight;
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}
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int Car::payload(){
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return _maxWeight - (_numSeats*75);
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}
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//======================================
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Truck::Truck(int numSeats, int payload){
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_numSeats = numSeats;
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_payload = payload;
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}
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int Truck::payload(){
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return _payload;
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}
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//======================================
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void printVehicleInfo(Vehicle* v){
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std::cout << "typeid=`" << typeid(*v).name() << "`"
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<< " numSeats=" << v->numSeats()
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<< " payload=" << v->payload() << std::endl;
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}
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int main(int argc, const char * argv[]) {
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Car* c = new Car(5, 1000); // create a new object of class Car in free store
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Truck* t = new Truck(3, 7500);
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std::cout << "1" << std::endl;
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std::cout << "c: numSeats=" << c->numSeats() << " payload=" << c->payload() << std::endl;
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std::cout << "t: numSeats=" << t->numSeats() << " payload=" << t->payload() << std::endl;
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std::cout << std::endl << "2" << std::endl;
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Vehicle* v = c; // a Car `is a` Vehicle => implicitly convertible
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printVehicleInfo(v);
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v = t; // a Truck `is a` Vehicle => implicitly convertible
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printVehicleInfo(v);
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// release memory occupied by t,c for use by future objects created by `new`
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// do NOT release v. it is only an alias
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delete t;
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delete c;
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return 0;
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}
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@ -1,217 +0,0 @@
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// file main_mp4_OO_b.cpp
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#include <iostream>
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#include <cassert>
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//=======================================
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struct FooVal {
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FooVal(int initialValue=0);
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~FooVal();
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private:
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int _someValue;
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};
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//=======================================
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class FooBase {
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FooVal _value;
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public:
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FooBase();
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FooBase(int initialValue);
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virtual ~FooBase();
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};
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//=======================================
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class FooDerived : public FooBase {
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int _ival;
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public:
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FooDerived(int initialValue);
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~FooDerived();
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};
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//=======================================
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class Bar {
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FooBase *_helperObject;
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public:
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Bar();
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~Bar();
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};
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//=======================================
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class Base {
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int a;
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public:
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Base(int a) {
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this.a = a;
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}
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};
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class Derived : public Base{
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int b;
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public:
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Derived(int a, int b) {
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Base::Base(a);
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this.b = b;
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}
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};
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//=======================================
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FooVal::FooVal(int initialValue)
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: _someValue(initialValue)
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{
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std::cout << "FooVal::FooVal()" << std::endl;
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}
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FooVal::~FooVal(){
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std::cout << "FooVal::~FooVal()" << std::endl;
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}
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FooBase::FooBase(){
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std::cout << "FooBase::FooBase()" << std::endl;
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}
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FooBase::FooBase(int initialValue)
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: _value(initialValue)
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{
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std::cout << "FooBase::FooBase(int)" << std::endl;
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}
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FooBase::~FooBase(){
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std::cout << "FooBase::~FooBase(" << std::endl;
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}
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FooDerived::FooDerived(int initialValue)
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: FooBase(initialValue), _ival(0)
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{
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std::cout << "FooDerived::FooDerived()" << std::endl;
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}
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FooDerived::~FooDerived(){
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std::cout << "FooDerived::~FooDerived()" << std::endl;
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}
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Bar::Bar(){
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_helperObject = new FooDerived(0);
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}
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Bar::~Bar(){
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delete _helperObject;
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}
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struct StackObject {
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private:
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void* operator new(size_t size) noexcept {
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bool noStackObjectOnHeap = false;
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assert(noStackObjectOnHeap);
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return nullptr;
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}
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};
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struct A : public StackObject {
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A(){std::cout << "+A ";}
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//A(const A&){std::cout << "+A";}
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~A(){std::cout << "-A ";}
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};
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struct B : public StackObject {
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B(){std::cout << "+B ";}
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//B(const B&){std::cout << "+B";}
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~B(){std::cout << "-B ";}
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};
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struct C : public StackObject {
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C(){std::cout << "+C ";}
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//C(const C&){std::cout << "+C";}
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~C(){std::cout << "-C ";}
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};
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class HeapObject{
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public:
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void* operator new (size_t size);
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HeapObject();
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virtual ~HeapObject();
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static bool assertionsHold();
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protected:
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private:
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static int ctorCount;
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static int dtorCount;
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static int newCount;
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// static void remove(HeapObject *);
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HeapObject(const HeapObject&) = delete;
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HeapObject& operator=(const HeapObject&) = delete;
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};
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int HeapObject::ctorCount = 0;
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int HeapObject::dtorCount = 0;
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int HeapObject::newCount = 0;
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void* HeapObject::operator new (size_t size){
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newCount++;
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return new char[size];
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}
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HeapObject::HeapObject(){
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ctorCount++;
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}
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HeapObject::~HeapObject(){
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dtorCount++;
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}
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bool HeapObject::assertionsHold(){
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assert(ctorCount == newCount); // all objects have been allocated on heap
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assert(ctorCount == dtorCount); // all objects have been deleted
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return true;
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}
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class K : public HeapObject
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{
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public:
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K(){std::cout << "+K ";}
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~K(){std::cout << "-K ";}
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};
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class L {
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public:
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L(){std::cout << "+L ";}
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~L(){std::cout << "-L ";}
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};
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class M {
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public:
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M(){std::cout << "+M ";}
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~M(){std::cout << "-M ";}
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};
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int main(int argc, const char * argv[]) {
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Bar * bar = new Bar();
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// ...
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delete bar; // implies "delete _helperObject";
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FooBase *obj = new FooDerived(7);
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delete obj;
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{
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C c;
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K* k = new K();
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delete k;
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}
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HeapObject::assertionsHold();
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std::cout << " ENDE" << std::endl;
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return 0;
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}
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@ -1,11 +1,6 @@
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#include <utility>
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#include <utility>
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#include <iostream>
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#include "../../helpers/AnsiConsole.h"
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#include <cmath>
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#include <vector>
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#include "../../helpers/AnsiConsole.h"
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struct Position {
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int x;
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|
@ -34,7 +29,6 @@ Shape::Shape(Position position, Colors color) {
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Shape::~Shape() = default;
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class Point : public Shape{
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public:
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|
@ -141,10 +135,6 @@ Scene::~Scene() {
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}
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}
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int main(int argc, char **argv) {
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std::vector<Shape*> shapes;
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|
|
|
@ -1,29 +0,0 @@
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#include <iostream>
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#include <cmath>
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#include "AnsiConsole.h"
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|
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/*
|
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see
|
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https://en.wikipedia.org/wiki/ANSI_escape_code
|
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https://gist.github.com/vratiu/9780109
|
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https://gist.github.com/RobinMalfait/7881398
|
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*/
|
||||
|
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|
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int main(int argc, char **argv)
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{
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ansiConsole.clearScreen();
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// x=1 and y=1 is the upper left corner
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// x and y are more like column and row
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ansiConsole.printText(4,4,"Hello, World!");
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|
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// draw a pixel, sort of
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ansiConsole.printText(3,3,"*");
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// draw a line
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for(int i=0;i<10;i++){
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ansiConsole.printText(2+i,2,"-", Colors::GREEN);
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}
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ansiConsole.printText(5,15,"end.");
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return 0;
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}
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|
@ -1,3 +0,0 @@
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#!/bin/bash
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clang++ -std=c++14 -o shape_main.out -I ../helpers/ shapes_main.cpp ../helpers/AnsiConsole.cpp
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clang++ -std=c++14 -o ansiConsole.out -I ../helpers/ AnsiConsoleDemo.cpp ../helpers/AnsiConsole.cpp
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|
@ -1,105 +0,0 @@
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#include <iostream>
|
||||
#include <typeinfo>
|
||||
|
||||
|
||||
//======================================
|
||||
|
||||
class Vehicle {
|
||||
protected:
|
||||
int _numSeats;
|
||||
public:
|
||||
Vehicle(int numSeats=0);// may serve as default ctor (i.e. no arguments)
|
||||
virtual ~Vehicle();
|
||||
virtual int payload() = 0;
|
||||
int numSeats(); // a 'getter' method to get a value; no 'setter' here
|
||||
};
|
||||
|
||||
//======================================
|
||||
|
||||
class Car : public Vehicle {
|
||||
protected:
|
||||
int _maxWeight; // german: zulässiges Gesamtgewicht
|
||||
public:
|
||||
Car(int numSeats, int maxWeight);
|
||||
virtual int payload();
|
||||
|
||||
};
|
||||
|
||||
//======================================
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||||
|
||||
class Truck : public Vehicle {
|
||||
protected:
|
||||
int _payload;
|
||||
public:
|
||||
Truck(int numSeats, int payload);
|
||||
virtual int payload();
|
||||
};
|
||||
|
||||
//======================================
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||||
|
||||
Vehicle::Vehicle(int numSeats){
|
||||
_numSeats = numSeats;
|
||||
}
|
||||
|
||||
Vehicle::~Vehicle(){
|
||||
std::cout << "destroying a Vehicle" << std::endl;
|
||||
}
|
||||
|
||||
int Vehicle::numSeats(){
|
||||
return _numSeats;
|
||||
}
|
||||
|
||||
//======================================
|
||||
|
||||
Car::Car(int numSeats, int maxWeight){
|
||||
_numSeats = numSeats;
|
||||
_maxWeight = maxWeight;
|
||||
}
|
||||
|
||||
int Car::payload(){
|
||||
return _maxWeight - (_numSeats*75);
|
||||
}
|
||||
|
||||
//======================================
|
||||
|
||||
Truck::Truck(int numSeats, int payload){
|
||||
_numSeats = numSeats;
|
||||
_payload = payload;
|
||||
}
|
||||
|
||||
int Truck::payload(){
|
||||
return _payload;
|
||||
}
|
||||
|
||||
//======================================
|
||||
|
||||
|
||||
void printVehicleInfo(Vehicle* v){
|
||||
std::cout << "typeid=`" << typeid(*v).name() << "`"
|
||||
<< " numSeats=" << v->numSeats()
|
||||
<< " payload=" << v->payload() << std::endl;
|
||||
}
|
||||
|
||||
int main(int argc, const char * argv[]) {
|
||||
|
||||
Car* c = new Car(5, 1000); // create a new object of class Car in free store
|
||||
Truck* t = new Truck(3, 7500);
|
||||
|
||||
std::cout << "1" << std::endl;
|
||||
std::cout << "c: numSeats=" << c->numSeats() << " payload=" << c->payload() << std::endl;
|
||||
std::cout << "t: numSeats=" << t->numSeats() << " payload=" << t->payload() << std::endl;
|
||||
|
||||
std::cout << std::endl << "2" << std::endl;
|
||||
Vehicle* v = c; // a Car `is a` Vehicle => implicitly convertible
|
||||
printVehicleInfo(v);
|
||||
v = t; // a Truck `is a` Vehicle => implicitly convertible
|
||||
printVehicleInfo(v);
|
||||
|
||||
|
||||
// release memory occupied by t,c for use by future objects created by `new`
|
||||
// do NOT release v. it is only an alias
|
||||
delete t;
|
||||
delete c;
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,217 +0,0 @@
|
|||
// file main_mp4_OO_b.cpp
|
||||
#include <iostream>
|
||||
#include <cassert>
|
||||
|
||||
//=======================================
|
||||
|
||||
struct FooVal {
|
||||
FooVal(int initialValue=0);
|
||||
~FooVal();
|
||||
private:
|
||||
int _someValue;
|
||||
};
|
||||
|
||||
//=======================================
|
||||
|
||||
class FooBase {
|
||||
FooVal _value;
|
||||
public:
|
||||
FooBase();
|
||||
FooBase(int initialValue);
|
||||
virtual ~FooBase();
|
||||
};
|
||||
|
||||
//=======================================
|
||||
|
||||
class FooDerived : public FooBase {
|
||||
int _ival;
|
||||
public:
|
||||
FooDerived(int initialValue);
|
||||
~FooDerived();
|
||||
};
|
||||
|
||||
//=======================================
|
||||
|
||||
class Bar {
|
||||
FooBase *_helperObject;
|
||||
public:
|
||||
Bar();
|
||||
~Bar();
|
||||
};
|
||||
|
||||
//=======================================
|
||||
|
||||
class Base {
|
||||
int a;
|
||||
public:
|
||||
Base(int a) {
|
||||
this.a = a;
|
||||
}
|
||||
};
|
||||
|
||||
class Derived : public Base{
|
||||
int b;
|
||||
public:
|
||||
Derived(int a, int b) {
|
||||
Base::Base(a);
|
||||
this.b = b;
|
||||
}
|
||||
};
|
||||
|
||||
//=======================================
|
||||
|
||||
FooVal::FooVal(int initialValue)
|
||||
: _someValue(initialValue)
|
||||
{
|
||||
std::cout << "FooVal::FooVal()" << std::endl;
|
||||
}
|
||||
|
||||
FooVal::~FooVal(){
|
||||
std::cout << "FooVal::~FooVal()" << std::endl;
|
||||
}
|
||||
|
||||
FooBase::FooBase(){
|
||||
std::cout << "FooBase::FooBase()" << std::endl;
|
||||
}
|
||||
|
||||
FooBase::FooBase(int initialValue)
|
||||
: _value(initialValue)
|
||||
{
|
||||
std::cout << "FooBase::FooBase(int)" << std::endl;
|
||||
}
|
||||
|
||||
FooBase::~FooBase(){
|
||||
std::cout << "FooBase::~FooBase(" << std::endl;
|
||||
}
|
||||
|
||||
FooDerived::FooDerived(int initialValue)
|
||||
: FooBase(initialValue), _ival(0)
|
||||
{
|
||||
std::cout << "FooDerived::FooDerived()" << std::endl;
|
||||
}
|
||||
|
||||
FooDerived::~FooDerived(){
|
||||
std::cout << "FooDerived::~FooDerived()" << std::endl;
|
||||
}
|
||||
|
||||
Bar::Bar(){
|
||||
_helperObject = new FooDerived(0);
|
||||
}
|
||||
|
||||
Bar::~Bar(){
|
||||
delete _helperObject;
|
||||
}
|
||||
|
||||
|
||||
struct StackObject {
|
||||
private:
|
||||
void* operator new(size_t size) noexcept {
|
||||
bool noStackObjectOnHeap = false;
|
||||
assert(noStackObjectOnHeap);
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct A : public StackObject {
|
||||
A(){std::cout << "+A ";}
|
||||
//A(const A&){std::cout << "+A";}
|
||||
~A(){std::cout << "-A ";}
|
||||
};
|
||||
|
||||
struct B : public StackObject {
|
||||
B(){std::cout << "+B ";}
|
||||
//B(const B&){std::cout << "+B";}
|
||||
~B(){std::cout << "-B ";}
|
||||
};
|
||||
|
||||
|
||||
struct C : public StackObject {
|
||||
C(){std::cout << "+C ";}
|
||||
//C(const C&){std::cout << "+C";}
|
||||
~C(){std::cout << "-C ";}
|
||||
};
|
||||
|
||||
class HeapObject{
|
||||
public:
|
||||
void* operator new (size_t size);
|
||||
HeapObject();
|
||||
virtual ~HeapObject();
|
||||
static bool assertionsHold();
|
||||
protected:
|
||||
private:
|
||||
static int ctorCount;
|
||||
static int dtorCount;
|
||||
static int newCount;
|
||||
// static void remove(HeapObject *);
|
||||
HeapObject(const HeapObject&) = delete;
|
||||
HeapObject& operator=(const HeapObject&) = delete;
|
||||
};
|
||||
|
||||
int HeapObject::ctorCount = 0;
|
||||
int HeapObject::dtorCount = 0;
|
||||
int HeapObject::newCount = 0;
|
||||
|
||||
void* HeapObject::operator new (size_t size){
|
||||
newCount++;
|
||||
return new char[size];
|
||||
}
|
||||
|
||||
HeapObject::HeapObject(){
|
||||
ctorCount++;
|
||||
}
|
||||
|
||||
HeapObject::~HeapObject(){
|
||||
dtorCount++;
|
||||
}
|
||||
|
||||
bool HeapObject::assertionsHold(){
|
||||
assert(ctorCount == newCount); // all objects have been allocated on heap
|
||||
assert(ctorCount == dtorCount); // all objects have been deleted
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
class K : public HeapObject
|
||||
{
|
||||
public:
|
||||
K(){std::cout << "+K ";}
|
||||
~K(){std::cout << "-K ";}
|
||||
};
|
||||
|
||||
class L {
|
||||
public:
|
||||
L(){std::cout << "+L ";}
|
||||
~L(){std::cout << "-L ";}
|
||||
};
|
||||
|
||||
|
||||
class M {
|
||||
public:
|
||||
M(){std::cout << "+M ";}
|
||||
~M(){std::cout << "-M ";}
|
||||
};
|
||||
|
||||
|
||||
|
||||
int main(int argc, const char * argv[]) {
|
||||
Bar * bar = new Bar();
|
||||
// ...
|
||||
delete bar; // implies "delete _helperObject";
|
||||
|
||||
FooBase *obj = new FooDerived(7);
|
||||
delete obj;
|
||||
|
||||
{
|
||||
C c;
|
||||
K* k = new K();
|
||||
delete k;
|
||||
}
|
||||
|
||||
HeapObject::assertionsHold();
|
||||
std::cout << " ENDE" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1,46 +1,59 @@
|
|||
#include <iostream>
|
||||
#include <cmath>
|
||||
#include "../../helpers/AnsiConsole.h"
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
struct Position {
|
||||
int x;
|
||||
int y;
|
||||
|
||||
Position(int x_ = 0, int y_ = 0) {
|
||||
explicit Position(int x_ = 0, int y_ = 0) {
|
||||
x = x_;
|
||||
y = y_;
|
||||
}
|
||||
};
|
||||
|
||||
class Point {
|
||||
class Shape {
|
||||
protected:
|
||||
Position _position;
|
||||
Position position;
|
||||
Colors color;
|
||||
public:
|
||||
Point(int x = 0, int y = 0);
|
||||
|
||||
void draw();
|
||||
Shape(Position position, Colors color);
|
||||
virtual ~Shape();
|
||||
virtual void draw() = 0;
|
||||
};
|
||||
|
||||
Point::Point(int x, int y) {
|
||||
_position = Position(x, y);
|
||||
Shape::Shape(Position position, Colors color) {
|
||||
this->position = position;
|
||||
this->color = color;
|
||||
}
|
||||
|
||||
Shape::~Shape() = default;
|
||||
|
||||
class Point : public Shape{
|
||||
|
||||
public:
|
||||
explicit Point(int x, int y, Colors color);
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) {
|
||||
|
||||
}
|
||||
|
||||
void Point::draw() {
|
||||
ansiConsole.printText(_position.x, _position.y, "*", Colors::RED);
|
||||
ansiConsole.printText(position.x, position.y, "*", color);
|
||||
}
|
||||
|
||||
class Circle {
|
||||
class Circle : public Shape{
|
||||
protected:
|
||||
Position _position;
|
||||
int _radius;
|
||||
public:
|
||||
Circle(int x = 0, int y = 0, int radius = 0);
|
||||
explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN);
|
||||
|
||||
void draw();
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
Circle::Circle(int x, int y, int radius) {
|
||||
_position = Position(x, y);
|
||||
Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) {
|
||||
_radius = radius;
|
||||
}
|
||||
|
||||
|
@ -48,66 +61,100 @@ void Circle::draw() {
|
|||
/* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie
|
||||
* Höhensatz des Euklid
|
||||
* */
|
||||
int x_start = _position.x - _radius / 2;
|
||||
int x_stop = _position.x + _radius / 2;
|
||||
int x_start = position.x - _radius / 2;
|
||||
int x_stop = position.x + _radius / 2;
|
||||
|
||||
for (int i = x_start; i <= x_stop; i++) {
|
||||
double x_relative = double(i) - double(x_start);
|
||||
double h = sqrt(x_relative * (x_stop - x_start - x_relative));
|
||||
ansiConsole.printText(_position.x + int(x_relative) - _radius / 2,
|
||||
_position.y + h, "#",
|
||||
Colors::GREEN);
|
||||
ansiConsole.printText(_position.x + int(x_relative) - _radius / 2,
|
||||
_position.y - h, "#",
|
||||
Colors::GREEN);
|
||||
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
|
||||
static_cast<int>(position.y + h), "#",
|
||||
color);
|
||||
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
|
||||
static_cast<int>(position.y - h), "#",
|
||||
color);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class Rectangle {
|
||||
class Rectangle : public Shape{
|
||||
protected:
|
||||
Position position;
|
||||
int width;
|
||||
int height;
|
||||
|
||||
public:
|
||||
Rectangle(int x = 0, int y = 0, int width = 0, int height = 0);
|
||||
void draw();
|
||||
explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE);
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
Rectangle::Rectangle(int x, int y, int width, int height) {
|
||||
position = Position(x, y);
|
||||
Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) {
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
}
|
||||
|
||||
void Rectangle::draw() {
|
||||
int x_start = position.x - (width / 2);
|
||||
int x_stop = position.x + (width / 2);
|
||||
|
||||
int y_start = position.y - (height / 2);
|
||||
int y_stop = position.y + (height / 2);
|
||||
|
||||
for(int i = x_start; i <= x_stop; i++) {
|
||||
ansiConsole.printText(i, position.y - (height / 2), "#", color);
|
||||
ansiConsole.printText(i, position.y + (height / 2), "#", color);
|
||||
}
|
||||
for(int i = y_start; i< y_stop; i++) {
|
||||
ansiConsole.printText(position.x + (width / 2), i, "#", color);
|
||||
ansiConsole.printText(position.x - (width / 2), i, "#", color);
|
||||
}
|
||||
}
|
||||
|
||||
class Scene {
|
||||
private:
|
||||
std::vector<Shape*> shapes;
|
||||
public:
|
||||
explicit Scene(std::vector<Shape*> shapes);
|
||||
void draw();
|
||||
~Scene();
|
||||
};
|
||||
|
||||
Scene::Scene(std::vector<Shape*> shapes) : shapes(std::move(shapes)) {
|
||||
|
||||
}
|
||||
|
||||
void Scene::draw() {
|
||||
ansiConsole.clearScreen();
|
||||
for(Shape* shape : shapes) {
|
||||
shape->draw();
|
||||
}
|
||||
}
|
||||
|
||||
Scene::~Scene() {
|
||||
for(Shape* shape : shapes) {
|
||||
delete shape;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
// x=1 and y=1 is the upper left corner
|
||||
// x and y are more like column and row
|
||||
ansiConsole.printText(5, 5, "Hello, World!");
|
||||
std::vector<Shape*> shapes;
|
||||
|
||||
Point *p = new Point(10, 10);
|
||||
p->draw();
|
||||
|
||||
Point *p2 = new Point(2, 10);
|
||||
p2->draw();
|
||||
shapes.push_back(new Point(30, 10, Colors::RED));
|
||||
shapes.push_back(new Point(28, 8, Colors::BLUE));
|
||||
shapes.push_back(new Point(32, 8, Colors::BLUE));
|
||||
|
||||
|
||||
Circle *c = new Circle(30, 15, 10);
|
||||
c->draw();
|
||||
|
||||
Point *p3 = new Point(30, 15);
|
||||
p3->draw();
|
||||
shapes.push_back(new Circle(30, 10, 10, Colors::WHITE));
|
||||
shapes.push_back(new Circle(30, 20, 15, Colors::GREEN));
|
||||
|
||||
|
||||
delete p;
|
||||
delete p2;
|
||||
delete p3;
|
||||
delete c;
|
||||
shapes.push_back(new Rectangle(5, 21, 10, 10, Colors::MAGENTA));
|
||||
|
||||
|
||||
auto *s = new Scene(shapes);
|
||||
s->draw();
|
||||
|
||||
delete s;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,160 @@
|
|||
#include "../../helpers/AnsiConsole.h"
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
struct Position {
|
||||
int x;
|
||||
int y;
|
||||
|
||||
explicit Position(int x_ = 0, int y_ = 0) {
|
||||
x = x_;
|
||||
y = y_;
|
||||
}
|
||||
};
|
||||
|
||||
class Shape {
|
||||
protected:
|
||||
Position position;
|
||||
Colors color;
|
||||
public:
|
||||
Shape(Position position, Colors color);
|
||||
virtual ~Shape();
|
||||
virtual void draw() = 0;
|
||||
};
|
||||
|
||||
Shape::Shape(Position position, Colors color) {
|
||||
this->position = position;
|
||||
this->color = color;
|
||||
}
|
||||
|
||||
Shape::~Shape() = default;
|
||||
|
||||
class Point : public Shape{
|
||||
|
||||
public:
|
||||
explicit Point(int x, int y, Colors color);
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) {
|
||||
|
||||
}
|
||||
|
||||
void Point::draw() {
|
||||
ansiConsole.printText(position.x, position.y, "*", color);
|
||||
}
|
||||
|
||||
class Circle : public Shape{
|
||||
protected:
|
||||
int _radius;
|
||||
public:
|
||||
explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN);
|
||||
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) {
|
||||
_radius = radius;
|
||||
}
|
||||
|
||||
void Circle::draw() {
|
||||
/* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie
|
||||
* Höhensatz des Euklid
|
||||
* */
|
||||
int x_start = position.x - _radius / 2;
|
||||
int x_stop = position.x + _radius / 2;
|
||||
|
||||
for (int i = x_start; i <= x_stop; i++) {
|
||||
double x_relative = double(i) - double(x_start);
|
||||
double h = sqrt(x_relative * (x_stop - x_start - x_relative));
|
||||
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
|
||||
static_cast<int>(position.y + h), "#",
|
||||
color);
|
||||
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
|
||||
static_cast<int>(position.y - h), "#",
|
||||
color);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class Rectangle : public Shape{
|
||||
protected:
|
||||
int width;
|
||||
int height;
|
||||
|
||||
public:
|
||||
explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE);
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) {
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
}
|
||||
|
||||
void Rectangle::draw() {
|
||||
int x_start = position.x - (width / 2);
|
||||
int x_stop = position.x + (width / 2);
|
||||
|
||||
int y_start = position.y - (height / 2);
|
||||
int y_stop = position.y + (height / 2);
|
||||
|
||||
for(int i = x_start; i <= x_stop; i++) {
|
||||
ansiConsole.printText(i, position.y - (height / 2), "#", color);
|
||||
ansiConsole.printText(i, position.y + (height / 2), "#", color);
|
||||
}
|
||||
for(int i = y_start; i< y_stop; i++) {
|
||||
ansiConsole.printText(position.x + (width / 2), i, "#", color);
|
||||
ansiConsole.printText(position.x - (width / 2), i, "#", color);
|
||||
}
|
||||
}
|
||||
|
||||
class Scene {
|
||||
private:
|
||||
std::vector<Shape*> shapes;
|
||||
public:
|
||||
explicit Scene(std::vector<Shape*> shapes);
|
||||
void draw();
|
||||
~Scene();
|
||||
};
|
||||
|
||||
Scene::Scene(std::vector<Shape*> shapes) : shapes(std::move(shapes)) {
|
||||
|
||||
}
|
||||
|
||||
void Scene::draw() {
|
||||
ansiConsole.clearScreen();
|
||||
for(Shape* shape : shapes) {
|
||||
shape->draw();
|
||||
}
|
||||
}
|
||||
|
||||
Scene::~Scene() {
|
||||
for(Shape* shape : shapes) {
|
||||
delete shape;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
std::vector<Shape*> shapes;
|
||||
|
||||
shapes.push_back(new Point(30, 10, Colors::RED));
|
||||
shapes.push_back(new Point(28, 8, Colors::BLUE));
|
||||
shapes.push_back(new Point(32, 8, Colors::BLUE));
|
||||
|
||||
|
||||
shapes.push_back(new Circle(30, 10, 10, Colors::WHITE));
|
||||
shapes.push_back(new Circle(30, 20, 15, Colors::GREEN));
|
||||
|
||||
|
||||
shapes.push_back(new Rectangle(5, 21, 10, 10, Colors::MAGENTA));
|
||||
|
||||
|
||||
auto *s = new Scene(shapes);
|
||||
s->draw();
|
||||
|
||||
delete s;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,160 @@
|
|||
#include "../../helpers/AnsiConsole.h"
|
||||
#include <cmath>
|
||||
#include <vector>
|
||||
|
||||
struct Position {
|
||||
int x;
|
||||
int y;
|
||||
|
||||
explicit Position(int x_ = 0, int y_ = 0) {
|
||||
x = x_;
|
||||
y = y_;
|
||||
}
|
||||
};
|
||||
|
||||
class Shape {
|
||||
protected:
|
||||
Position position;
|
||||
Colors color;
|
||||
public:
|
||||
Shape(Position position, Colors color);
|
||||
virtual ~Shape();
|
||||
virtual void draw() = 0;
|
||||
};
|
||||
|
||||
Shape::Shape(Position position, Colors color) {
|
||||
this->position = position;
|
||||
this->color = color;
|
||||
}
|
||||
|
||||
Shape::~Shape() = default;
|
||||
|
||||
class Point : public Shape{
|
||||
|
||||
public:
|
||||
explicit Point(int x, int y, Colors color);
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) {
|
||||
|
||||
}
|
||||
|
||||
void Point::draw() {
|
||||
ansiConsole.printText(position.x, position.y, "*", color);
|
||||
}
|
||||
|
||||
class Circle : public Shape{
|
||||
protected:
|
||||
int _radius;
|
||||
public:
|
||||
explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN);
|
||||
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) {
|
||||
_radius = radius;
|
||||
}
|
||||
|
||||
void Circle::draw() {
|
||||
/* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie
|
||||
* Höhensatz des Euklid
|
||||
* */
|
||||
int x_start = position.x - _radius / 2;
|
||||
int x_stop = position.x + _radius / 2;
|
||||
|
||||
for (int i = x_start; i <= x_stop; i++) {
|
||||
double x_relative = double(i) - double(x_start);
|
||||
double h = sqrt(x_relative * (x_stop - x_start - x_relative));
|
||||
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
|
||||
static_cast<int>(position.y + h), "#",
|
||||
color);
|
||||
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
|
||||
static_cast<int>(position.y - h), "#",
|
||||
color);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class Rectangle : public Shape{
|
||||
protected:
|
||||
int width;
|
||||
int height;
|
||||
|
||||
public:
|
||||
explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE);
|
||||
void draw() override;
|
||||
};
|
||||
|
||||
Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) {
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
}
|
||||
|
||||
void Rectangle::draw() {
|
||||
int x_start = position.x - (width / 2);
|
||||
int x_stop = position.x + (width / 2);
|
||||
|
||||
int y_start = position.y - (height / 2);
|
||||
int y_stop = position.y + (height / 2);
|
||||
|
||||
for(int i = x_start; i <= x_stop; i++) {
|
||||
ansiConsole.printText(i, position.y - (height / 2), "#", color);
|
||||
ansiConsole.printText(i, position.y + (height / 2), "#", color);
|
||||
}
|
||||
for(int i = y_start; i< y_stop; i++) {
|
||||
ansiConsole.printText(position.x + (width / 2), i, "#", color);
|
||||
ansiConsole.printText(position.x - (width / 2), i, "#", color);
|
||||
}
|
||||
}
|
||||
|
||||
class Scene {
|
||||
private:
|
||||
std::vector<Shape*> shapes;
|
||||
public:
|
||||
explicit Scene(std::vector<Shape*> shapes);
|
||||
void draw();
|
||||
~Scene();
|
||||
};
|
||||
|
||||
Scene::Scene(std::vector<Shape*> shapes) : shapes(std::move(shapes)) {
|
||||
|
||||
}
|
||||
|
||||
void Scene::draw() {
|
||||
ansiConsole.clearScreen();
|
||||
for(Shape* shape : shapes) {
|
||||
shape->draw();
|
||||
}
|
||||
}
|
||||
|
||||
Scene::~Scene() {
|
||||
for(Shape* shape : shapes) {
|
||||
delete shape;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
std::vector<Shape*> shapes;
|
||||
|
||||
shapes.push_back(new Point(30, 10, Colors::RED));
|
||||
shapes.push_back(new Point(28, 8, Colors::BLUE));
|
||||
shapes.push_back(new Point(32, 8, Colors::BLUE));
|
||||
|
||||
|
||||
shapes.push_back(new Circle(30, 10, 10, Colors::WHITE));
|
||||
shapes.push_back(new Circle(30, 20, 15, Colors::GREEN));
|
||||
|
||||
|
||||
shapes.push_back(new Rectangle(5, 21, 10, 10, Colors::MAGENTA));
|
||||
|
||||
|
||||
auto *s = new Scene(shapes);
|
||||
s->draw();
|
||||
|
||||
delete s;
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -3,6 +3,8 @@
|
|||
#include <iostream>
|
||||
#include <ctime>
|
||||
#include <random>
|
||||
#include <list>
|
||||
#include <algorithm>
|
||||
#include <unordered_map>
|
||||
#include "grundgeruest.hpp"
|
||||
|
||||
|
@ -39,26 +41,37 @@ int stringSimilarity(std::string string1, std::string string2) {
|
|||
//Anzahl der verschiedenen Zeichen zählen
|
||||
std::unordered_map<char, int> string1map;
|
||||
std::unordered_map<char, int> string2map;
|
||||
std::unordered_map<char, int> characterCount;
|
||||
|
||||
for(char c : string1) {
|
||||
string1map[c]++;
|
||||
characterCount[c]++;
|
||||
}
|
||||
for(char c : string2) {
|
||||
string2map[c]++;
|
||||
characterCount[c]++;
|
||||
}
|
||||
|
||||
//gleiche Anzahl an verschiedenen Zeichen +10 Punkte
|
||||
if(string1map.size() == string2map.size()) points += 10;
|
||||
|
||||
|
||||
//auf gleiche Zeichenanzahl testen
|
||||
int equalChars = 0;
|
||||
//gleiche Anzahl an gleichen Zeichen
|
||||
int equalCharCount = 0;
|
||||
for(std::pair<char, int> count : string1map) {
|
||||
if(string2map.find(count.first) != string2map.end()) equalChars++;
|
||||
if(string2map[count.first] == count.second) equalCharCount++;
|
||||
int equalChars = 0;
|
||||
for(std::pair<char, int> count : characterCount) {
|
||||
if(string1map[count.first] == string2map[count.second]) equalCharCount++;
|
||||
if(string1map[count.first] != 0 && string2map[count.first] != 0) equalChars++;
|
||||
}
|
||||
if(equalChars > 0) {
|
||||
points += characterCount.size() / equalChars * 10;
|
||||
}
|
||||
if(equalCharCount > 0) {
|
||||
points += characterCount.size() / equalCharCount;
|
||||
}
|
||||
|
||||
//TODO: Pnukte für gleiche Buchstaben und gleiche Buchstaben Anzahl vergeben
|
||||
//TODO: Punkte für gleiche Buchstaben und gleiche Buchstaben Anzahl vergeben
|
||||
|
||||
|
||||
return points;
|
||||
|
@ -66,6 +79,26 @@ int stringSimilarity(std::string string1, std::string string2) {
|
|||
|
||||
void unittest_stringSimilarity() {
|
||||
std::cout << "Hallo Welt | Hallo Welt ---> " << stringSimilarity("Hallo Welt", "Hallo Welt") << std::endl;
|
||||
std::cout << "Hallo Welt | Hallo Baum --->" << stringSimilarity("Halllo Welt", "Hallo Baum") << std::endl;
|
||||
std::cout << "Hello World | Hallo Welt ---> " << stringSimilarity("Hello World", "Hallo Welt") << std::endl;
|
||||
std::cout << "bla | ping ---> " << stringSimilarity("bla", "ping") << std::endl;
|
||||
std::cout << "Lorem ipsum..... | Lorem ipsum ---> " << stringSimilarity("Lorem ipsum dolor sit amet, "
|
||||
"consetetur sadipscing elitr, "
|
||||
"sed diam nonumy eirmod tempor"
|
||||
"invidunt ut labore et dolore "
|
||||
"magna aliquyam erat, sed diam voluptua. "
|
||||
"At vero eos et accusam et justo duo dolores "
|
||||
"et ea rebum. Stet clita kasd gubergren, "
|
||||
"no sea takimata sanctus est Lorem "
|
||||
"ipsum dolor sit amet. "
|
||||
"Lorem ipsum dolor sit amet, "
|
||||
"consetetur sadipscing elitr, "
|
||||
"sed diam nonumy eirmod tempor "
|
||||
"invidunt ut labore et dolore magna "
|
||||
"aliquyam erat, sed diam voluptua. "
|
||||
"At vero eos et accusam et justo duo dolores "
|
||||
"et ea rebum. Stet clita kasd gubergren, "
|
||||
"no sea takimata sanctus est Lorem ipsum "
|
||||
"dolor sit amet.",
|
||||
"Lorem ipsum") << std::endl;
|
||||
}
|
|
@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.3)
|
|||
project(C/C++)
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
|
||||
SET(CMAKE_BUILD_TYPE Debug)
|
||||
|
||||
# These are the corresponding output paths
|
||||
set (EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/bin)
|
||||
|
@ -23,8 +24,8 @@ add_executable(04_UDEF_Testat 04_UDEF/Testat/Testat.cpp)
|
|||
add_executable(05_OO_MP 05_OO/MP/shapes_main.cpp helpers/AnsiConsole.cpp)
|
||||
add_executable(05_OO_Testat 05_OO/Testat/shapes_main.cpp helpers/AnsiConsole.cpp)
|
||||
|
||||
add_executable(06_POLY_MP 06_POLY/MP/main_mp5_POLY.cpp)
|
||||
#add_executable(06_POLY_Testat 06_POLY/Testat/main_mp5_POLY.cpp)
|
||||
add_executable(06_POLY_MP 06_POLY/MP/shapes_main.cpp helpers/AnsiConsole.cpp)
|
||||
add_executable(06_POLY_Testat 06_POLY/Testat/shapes_main.cpp helpers/AnsiConsole.cpp)
|
||||
|
||||
add_executable(07_STD_MP 07_STD/MP/grundgeruest.cpp)
|
||||
add_executable(07_STD_Testat 07_STD/Testat/grundgeruest.cpp)
|
||||
|
|
Loading…
Reference in New Issue