05_OO: in mehrere Dateien aufgeteilt

Signed-off-by: Johannes Theiner <j.theiner@live.de>
This commit is contained in:
Johannes Theiner 2018-10-26 13:31:39 +02:00
parent 6abaf92ecf
commit 5b458386ac
14 changed files with 189 additions and 136 deletions

26
src/05_OO/MP/Circle.cpp Normal file
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@ -0,0 +1,26 @@
#include "Circle.h"
#include <cmath>
Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) {
_radius = radius;
}
void Circle::draw() {
/* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie
* Höhensatz des Euklid
* */
int x_start = position.x - _radius / 2;
int x_stop = position.x + _radius / 2;
for (int i = x_start; i <= x_stop; i++) {
double x_relative = double(i) - double(x_start);
double h = sqrt(x_relative * (x_stop - x_start - x_relative));
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y + h), "#",
color);
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y - h), "#",
color);
}
}

15
src/05_OO/MP/Circle.h Normal file
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@ -0,0 +1,15 @@
#ifndef C_C_CIRCLE_H
#define C_C_CIRCLE_H
#include "Shape.h"
class Circle : public Shape{
protected:
int _radius;
public:
explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN);
void draw() override;
};
#endif //C_C_CIRCLE_H

8
src/05_OO/MP/Point.cpp Normal file
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@ -0,0 +1,8 @@
#include "Point.h"
Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) {
}
void Point::draw() {
ansiConsole.printText(position.x, position.y, "*", color);
}

14
src/05_OO/MP/Point.h Normal file
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@ -0,0 +1,14 @@
#ifndef C_C_POINT_H
#define C_C_POINT_H
#include "Shape.h"
class Point : public Shape{
public:
explicit Point(int x, int y, Colors color);
void draw() override;
};
#endif

14
src/05_OO/MP/Position.h Normal file
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@ -0,0 +1,14 @@
#ifndef C_C_POSITION_H
#define C_C_POSITION_H
struct Position {
int x;
int y;
explicit Position(int x_ = 0, int y_ = 0) {
x = x_;
y = y_;
}
};
#endif

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@ -0,0 +1,23 @@
#include "Rectangle.h"
Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) {
this->width = width;
this->height = height;
}
void Rectangle::draw() {
int x_start = position.x - (width / 2);
int x_stop = position.x + (width / 2);
int y_start = position.y - (height / 2);
int y_stop = position.y + (height / 2);
for(int i = x_start; i <= x_stop; i++) {
ansiConsole.printText(i, position.y - (height / 2), "#", color);
ansiConsole.printText(i, position.y + (height / 2), "#", color);
}
for(int i = y_start; i< y_stop; i++) {
ansiConsole.printText(position.x + (width / 2), i, "#", color);
ansiConsole.printText(position.x - (width / 2), i, "#", color);
}
}

18
src/05_OO/MP/Rectangle.h Normal file
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@ -0,0 +1,18 @@
#include "Shape.h"
#ifndef C_C_RECTANGLE_H
#define C_C_RECTANGLE_H
class Rectangle : public Shape{
protected:
int width;
int height;
public:
explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE);
void draw() override;
};
#endif //C_C_RECTANGLE_H

19
src/05_OO/MP/Scene.cpp Normal file
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@ -0,0 +1,19 @@
#include "Scene.h"
#include <vector>
Scene::Scene(std::vector<Shape*> shapes) : shapes(std::move(shapes)) {
}
void Scene::draw() {
ansiConsole.clearScreen();
for(Shape* shape : shapes) {
shape->draw();
}
}
Scene::~Scene() {
for(Shape* shape : shapes) {
delete shape;
}
}

17
src/05_OO/MP/Scene.h Normal file
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@ -0,0 +1,17 @@
#include <vector>
#include "Shape.h"
#ifndef C_C_SCENE_H
#define C_C_SCENE_H
class Scene {
private:
std::vector<Shape*> shapes;
public:
explicit Scene(std::vector<Shape*> shapes);
void draw();
~Scene();
};
#endif //C_C_SCENE_H

9
src/05_OO/MP/Shape.cpp Normal file
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@ -0,0 +1,9 @@
#include "Position.h"
#include "Shape.h"
Shape::Shape(Position position, Colors color) {
this->position = position;
this->color = color;
}
Shape::~Shape() = default;

17
src/05_OO/MP/Shape.h Normal file
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@ -0,0 +1,17 @@
#ifndef C_C_SHAPE_H
#define C_C_SHAPE_H
#include "../../helpers/AnsiConsole.h"
#include "Position.h"
class Shape {
protected:
Position position;
Colors color;
public:
Shape(Position position, Colors color);
virtual ~Shape();
virtual void draw() = 0;
};
#endif

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@ -1,139 +1,9 @@
#include "../../helpers/AnsiConsole.h"
#include <cmath>
#include <vector> #include <vector>
#include "Shape.h"
struct Position { #include "Point.h"
int x; #include "Circle.h"
int y; #include "Rectangle.h"
#include "Scene.h"
explicit Position(int x_ = 0, int y_ = 0) {
x = x_;
y = y_;
}
};
class Shape {
protected:
Position position;
Colors color;
public:
Shape(Position position, Colors color);
virtual ~Shape();
virtual void draw() = 0;
};
Shape::Shape(Position position, Colors color) {
this->position = position;
this->color = color;
}
Shape::~Shape() = default;
class Point : public Shape{
public:
explicit Point(int x, int y, Colors color);
void draw() override;
};
Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) {
}
void Point::draw() {
ansiConsole.printText(position.x, position.y, "*", color);
}
class Circle : public Shape{
protected:
int _radius;
public:
explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN);
void draw() override;
};
Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) {
_radius = radius;
}
void Circle::draw() {
/* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie
* Höhensatz des Euklid
* */
int x_start = position.x - _radius / 2;
int x_stop = position.x + _radius / 2;
for (int i = x_start; i <= x_stop; i++) {
double x_relative = double(i) - double(x_start);
double h = sqrt(x_relative * (x_stop - x_start - x_relative));
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y + h), "#",
color);
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y - h), "#",
color);
}
}
class Rectangle : public Shape{
protected:
int width;
int height;
public:
explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE);
void draw() override;
};
Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) {
this->width = width;
this->height = height;
}
void Rectangle::draw() {
int x_start = position.x - (width / 2);
int x_stop = position.x + (width / 2);
int y_start = position.y - (height / 2);
int y_stop = position.y + (height / 2);
for(int i = x_start; i <= x_stop; i++) {
ansiConsole.printText(i, position.y - (height / 2), "#", color);
ansiConsole.printText(i, position.y + (height / 2), "#", color);
}
for(int i = y_start; i< y_stop; i++) {
ansiConsole.printText(position.x + (width / 2), i, "#", color);
ansiConsole.printText(position.x - (width / 2), i, "#", color);
}
}
class Scene {
private:
std::vector<Shape*> shapes;
public:
explicit Scene(std::vector<Shape*> shapes);
void draw();
~Scene();
};
Scene::Scene(std::vector<Shape*> shapes) : shapes(std::move(shapes)) {
}
void Scene::draw() {
ansiConsole.clearScreen();
for(Shape* shape : shapes) {
shape->draw();
}
}
Scene::~Scene() {
for(Shape* shape : shapes) {
delete shape;
}
}
int main(int argc, char **argv) { int main(int argc, char **argv) {
std::vector<Shape*> shapes; std::vector<Shape*> shapes;

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@ -13,7 +13,7 @@ target_link_libraries(04_UDEF_MP m)
add_executable(04_UDEF_Testat 04_UDEF/Testat/Testat.cpp) add_executable(04_UDEF_Testat 04_UDEF/Testat/Testat.cpp)
target_link_libraries(04_UDEF_Testat m) target_link_libraries(04_UDEF_Testat m)
add_executable(05_OO_MP 05_OO/MP/shapes_main.cpp helpers/AnsiConsole.cpp) add_executable(05_OO_MP 05_OO/MP/shapes_main.cpp helpers/AnsiConsole.cpp 05_OO/MP/Shape.cpp 05_OO/MP/Position.h 05_OO/MP/Shape.h 05_OO/MP/Point.cpp 05_OO/MP/Point.h 05_OO/MP/Circle.cpp 05_OO/MP/Circle.h 05_OO/MP/Rectangle.cpp 05_OO/MP/Rectangle.h 05_OO/MP/Scene.cpp 05_OO/MP/Scene.h)
add_executable(05_OO_Testat 05_OO/Testat/shapes_main.cpp helpers/AnsiConsole.cpp) add_executable(05_OO_Testat 05_OO/Testat/shapes_main.cpp helpers/AnsiConsole.cpp)
add_executable(06_POLY_MP 06_POLY/MP/shapes_main.cpp helpers/AnsiConsole.cpp) add_executable(06_POLY_MP 06_POLY/MP/shapes_main.cpp helpers/AnsiConsole.cpp)

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@ -1,3 +1,5 @@
#ifndef C_C_ANSICONSOLE_H
#define C_C_ANSICONSOLE_H
#include <iostream> #include <iostream>
@ -32,3 +34,4 @@ public:
extern AnsiConsole ansiConsole; extern AnsiConsole ansiConsole;
#endif