CMakeLists aufgeteilt

This commit is contained in:
Johannes Theiner 2018-11-03 16:08:14 +01:00
parent 0631932d78
commit 86f07e7b23
62 changed files with 731 additions and 186 deletions

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add_executable(01_ENV_MP MP/main.c MP/func1.c)
target_link_libraries(01_ENV_MP m)
add_executable(01_ENV_Testat Testat/main.c Testat/func1.c)

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add_executable(02_MENT_MP MP/main_02_MENT.cpp)
add_executable(02_MENT_Testat Testat/main_02_MENT.cpp)

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add_executable(03_FLOW_MP MP/main_mp2_FLOW_a.cpp ../helpers/AnsiConsole.cpp)
add_executable(03_FLOW_Testat Testat/main_mp2_FLOW_a.cpp ../helpers/AnsiConsole.cpp)

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add_executable(04_UDEF_MP MP/main_04_UDEF_e.cpp)
target_link_libraries(04_UDEF_MP m)
add_executable(04_UDEF_Testat Testat/main_04_UDEF_e.cpp)
target_link_libraries(04_UDEF_Testat m)

2
src/05_OO/CMakeLists.txt Normal file
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add_subdirectory(a)
add_subdirectory(b)

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#include "../../helpers/AnsiConsole.h"
#include <cmath>
#include <vector>
struct Position {
int x;
int y;
explicit Position(int x_ = 0, int y_ = 0) {
x = x_;
y = y_;
}
};
class Shape {
protected:
Position position;
Colors color;
public:
Shape(Position position, Colors color);
virtual ~Shape();
virtual void draw() = 0;
};
Shape::Shape(Position position, Colors color) {
this->position = position;
this->color = color;
}
Shape::~Shape() = default;
class Point : public Shape{
public:
explicit Point(int x, int y, Colors color);
void draw() override;
};
Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) {
}
void Point::draw() {
ansiConsole.printText(position.x, position.y, "*", color);
}
class Circle : public Shape{
protected:
int _radius;
public:
explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN);
void draw() override;
};
Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) {
_radius = radius;
}
void Circle::draw() {
/* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie
* Höhensatz des Euklid
* */
int x_start = position.x - _radius / 2;
int x_stop = position.x + _radius / 2;
for (int i = x_start; i <= x_stop; i++) {
double x_relative = double(i) - double(x_start);
double h = sqrt(x_relative * (x_stop - x_start - x_relative));
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y + h), "#",
color);
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y - h), "#",
color);
}
}
class Rectangle : public Shape{
protected:
int width;
int height;
public:
explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE);
void draw() override;
};
Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) {
this->width = width;
this->height = height;
}
void Rectangle::draw() {
int x_start = position.x - (width / 2);
int x_stop = position.x + (width / 2);
int y_start = position.y - (height / 2);
int y_stop = position.y + (height / 2);
for(int i = x_start; i <= x_stop; i++) {
ansiConsole.printText(i, position.y - (height / 2), "#", color);
ansiConsole.printText(i, position.y + (height / 2), "#", color);
}
for(int i = y_start; i< y_stop; i++) {
ansiConsole.printText(position.x + (width / 2), i, "#", color);
ansiConsole.printText(position.x - (width / 2), i, "#", color);
}
}
class Scene {
private:
std::vector<Shape*> shapes;
public:
explicit Scene(std::vector<Shape*> shapes);
void draw();
~Scene();
};
Scene::Scene(std::vector<Shape*> shapes) : shapes(std::move(shapes)) {
}
void Scene::draw() {
ansiConsole.clearScreen();
for(Shape* shape : shapes) {
shape->draw();
}
}
Scene::~Scene() {
for(Shape* shape : shapes) {
delete shape;
}
}
int main(int argc, char **argv) {
std::vector<Shape*> shapes;
shapes.push_back(new Point(30, 10, Colors::RED));
shapes.push_back(new Point(28, 8, Colors::BLUE));
shapes.push_back(new Point(32, 8, Colors::BLUE));
shapes.push_back(new Circle(30, 10, 10, Colors::WHITE));
shapes.push_back(new Circle(30, 20, 15, Colors::GREEN));
shapes.push_back(new Rectangle(5, 21, 10, 10, Colors::MAGENTA));
auto *s = new Scene(shapes);
s->draw();
delete s;
return 0;
}

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add_executable(05_OOa_MP
MP/shapes_main.cpp
MP/Shape.cpp
MP/Position.h
MP/Shape.h
MP/Point.cpp
MP/Point.h
MP/Circle.cpp
MP/Circle.h
MP/Rectangle.cpp
MP/Rectangle.h
MP/Scene.cpp
MP/Scene.h
../../helpers/AnsiConsole.cpp
)
add_executable(05_OOa_Testat
Testat/shapes_main.cpp
Testat/Shape.cpp
Testat/Position.h
Testat/Shape.h
Testat/Point.cpp
Testat/Point.h
Testat/Circle.cpp
Testat/Circle.h
Testat/Rectangle.cpp
Testat/Rectangle.h
Testat/Scene.cpp
Testat/Scene.h
../../helpers/AnsiConsole.cpp
)

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#ifndef C_C_SHAPE_H
#define C_C_SHAPE_H
#include "../../helpers/AnsiConsole.h"
#include "../../../helpers/AnsiConsole.h"
#include "Position.h"
class Shape {

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#include "Circle.h"
#include <cmath>
Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) {
_radius = radius;
}
void Circle::draw() {
/* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie
* Höhensatz des Euklid
* */
int x_start = position.x - _radius / 2;
int x_stop = position.x + _radius / 2;
for (int i = x_start; i <= x_stop; i++) {
double x_relative = double(i) - double(x_start);
double h = sqrt(x_relative * (x_stop - x_start - x_relative));
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y + h), "#",
color);
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y - h), "#",
color);
}
}

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#ifndef C_C_CIRCLE_H
#define C_C_CIRCLE_H
#include "Shape.h"
class Circle : public Shape{
protected:
int _radius;
public:
explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN);
void draw() override;
};
#endif //C_C_CIRCLE_H

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#include "Point.h"
Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) {
}
void Point::draw() {
ansiConsole.printText(position.x, position.y, "*", color);
}

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#ifndef C_C_POINT_H
#define C_C_POINT_H
#include "Shape.h"
class Point : public Shape{
public:
explicit Point(int x, int y, Colors color);
void draw() override;
};
#endif

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#ifndef C_C_POSITION_H
#define C_C_POSITION_H
struct Position {
int x;
int y;
explicit Position(int x_ = 0, int y_ = 0) {
x = x_;
y = y_;
}
};
#endif

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#include "Rectangle.h"
Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) {
this->width = width;
this->height = height;
}
void Rectangle::draw() {
int x_start = position.x - (width / 2);
int x_stop = position.x + (width / 2);
int y_start = position.y - (height / 2);
int y_stop = position.y + (height / 2);
for(int i = x_start; i <= x_stop; i++) {
ansiConsole.printText(i, position.y - (height / 2), "#", color);
ansiConsole.printText(i, position.y + (height / 2), "#", color);
}
for(int i = y_start; i< y_stop; i++) {
ansiConsole.printText(position.x + (width / 2), i, "#", color);
ansiConsole.printText(position.x - (width / 2), i, "#", color);
}
}

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#include "Shape.h"
#ifndef C_C_RECTANGLE_H
#define C_C_RECTANGLE_H
class Rectangle : public Shape{
protected:
int width;
int height;
public:
explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE);
void draw() override;
};
#endif //C_C_RECTANGLE_H

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#include "Scene.h"
#include <vector>
Scene::Scene(std::vector<Shape*> shapes) : shapes(std::move(shapes)) {
}
void Scene::draw() {
ansiConsole.clearScreen();
for(Shape* shape : shapes) {
shape->draw();
}
}
Scene::~Scene() {
for(Shape* shape : shapes) {
delete shape;
}
}

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#include <vector>
#include "Shape.h"
#ifndef C_C_SCENE_H
#define C_C_SCENE_H
class Scene {
private:
std::vector<Shape*> shapes;
public:
explicit Scene(std::vector<Shape*> shapes);
void draw();
~Scene();
};
#endif //C_C_SCENE_H

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#include "Position.h"
#include "Shape.h"
Shape::Shape(Position position, Colors color) {
this->position = position;
this->color = color;
}
Shape::~Shape() = default;

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#ifndef C_C_SHAPE_H
#define C_C_SHAPE_H
#include "../../../helpers/AnsiConsole.h"
#include "Position.h"
class Shape {
protected:
Position position;
Colors color;
public:
Shape(Position position, Colors color);
virtual ~Shape();
virtual void draw() = 0;
};
#endif

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#include <vector>
#include "Shape.h"
#include "Point.h"
#include "Circle.h"
#include "Rectangle.h"
#include "Scene.h"
int main(int argc, char **argv) {
std::vector<Shape*> shapes;
shapes.push_back(new Point(30, 10, Colors::RED));
shapes.push_back(new Point(28, 8, Colors::BLUE));
shapes.push_back(new Point(32, 8, Colors::BLUE));
shapes.push_back(new Circle(30, 10, 10, Colors::WHITE));
shapes.push_back(new Circle(30, 20, 15, Colors::GREEN));
shapes.push_back(new Rectangle(5, 21, 10, 10, Colors::MAGENTA));
shapes.push_back(new Point(5, 10, Colors::WHITE));
shapes.push_back(new Point(15, 7, Colors::WHITE));
shapes.push_back(new Point(7, 5, Colors::WHITE));
auto *s = new Scene(shapes);
s->draw();
delete s;
return 0;
}

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add_executable(05_OOb_MP
MP/shapes_main.cpp
MP/Shape.cpp
MP/Position.h
MP/Shape.h
MP/Point.cpp
MP/Point.h
MP/Circle.cpp
MP/Circle.h
MP/Rectangle.cpp
MP/Rectangle.h
MP/Scene.cpp
MP/Scene.h
../../helpers/AnsiConsole.cpp
)
add_executable(05_OOb_Testat
Testat/shapes_main.cpp
Testat/Shape.cpp
Testat/Position.h
Testat/Shape.h
Testat/Point.cpp
Testat/Point.h
Testat/Circle.cpp
Testat/Circle.h
Testat/Rectangle.cpp
Testat/Rectangle.h
Testat/Scene.cpp
Testat/Scene.h
../../helpers/AnsiConsole.cpp
)

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src/05_OO/b/MP/Circle.cpp Normal file
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#include "Circle.h"
#include <cmath>
Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) {
_radius = radius;
}
void Circle::draw() {
/* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie
* Höhensatz des Euklid
* */
int x_start = position.x - _radius / 2;
int x_stop = position.x + _radius / 2;
for (int i = x_start; i <= x_stop; i++) {
double x_relative = double(i) - double(x_start);
double h = sqrt(x_relative * (x_stop - x_start - x_relative));
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y + h), "#",
color);
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y - h), "#",
color);
}
}

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src/05_OO/b/MP/Circle.h Normal file
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#ifndef C_C_CIRCLE_H
#define C_C_CIRCLE_H
#include "Shape.h"
class Circle : public Shape{
protected:
int _radius;
public:
explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN);
void draw() override;
};
#endif //C_C_CIRCLE_H

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src/05_OO/b/MP/Point.cpp Normal file
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#include "Point.h"
Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) {
}
void Point::draw() {
ansiConsole.printText(position.x, position.y, "*", color);
}

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src/05_OO/b/MP/Point.h Normal file
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#ifndef C_C_POINT_H
#define C_C_POINT_H
#include "Shape.h"
class Point : public Shape{
public:
explicit Point(int x, int y, Colors color);
void draw() override;
};
#endif

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src/05_OO/b/MP/Position.h Normal file
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#ifndef C_C_POSITION_H
#define C_C_POSITION_H
struct Position {
int x;
int y;
explicit Position(int x_ = 0, int y_ = 0) {
x = x_;
y = y_;
}
};
#endif

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#include "Rectangle.h"
Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) {
this->width = width;
this->height = height;
}
void Rectangle::draw() {
int x_start = position.x - (width / 2);
int x_stop = position.x + (width / 2);
int y_start = position.y - (height / 2);
int y_stop = position.y + (height / 2);
for(int i = x_start; i <= x_stop; i++) {
ansiConsole.printText(i, position.y - (height / 2), "#", color);
ansiConsole.printText(i, position.y + (height / 2), "#", color);
}
for(int i = y_start; i< y_stop; i++) {
ansiConsole.printText(position.x + (width / 2), i, "#", color);
ansiConsole.printText(position.x - (width / 2), i, "#", color);
}
}

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#include "Shape.h"
#ifndef C_C_RECTANGLE_H
#define C_C_RECTANGLE_H
class Rectangle : public Shape{
protected:
int width;
int height;
public:
explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE);
void draw() override;
};
#endif //C_C_RECTANGLE_H

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src/05_OO/b/MP/Scene.cpp Normal file
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#include "Scene.h"
#include <vector>
Scene::Scene(std::vector<Shape*> shapes) : shapes(std::move(shapes)) {
}
void Scene::draw() {
ansiConsole.clearScreen();
for(Shape* shape : shapes) {
shape->draw();
}
}
Scene::~Scene() {
for(Shape* shape : shapes) {
delete shape;
}
}

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src/05_OO/b/MP/Scene.h Normal file
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#include <vector>
#include "Shape.h"
#ifndef C_C_SCENE_H
#define C_C_SCENE_H
class Scene {
private:
std::vector<Shape*> shapes;
public:
explicit Scene(std::vector<Shape*> shapes);
void draw();
~Scene();
};
#endif //C_C_SCENE_H

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src/05_OO/b/MP/Shape.cpp Normal file
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#include "Position.h"
#include "Shape.h"
Shape::Shape(Position position, Colors color) {
this->position = position;
this->color = color;
}
Shape::~Shape() = default;

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src/05_OO/b/MP/Shape.h Normal file
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#ifndef C_C_SHAPE_H
#define C_C_SHAPE_H
#include "../../../helpers/AnsiConsole.h"
#include "Position.h"
class Shape {
protected:
Position position;
Colors color;
public:
Shape(Position position, Colors color);
virtual ~Shape();
virtual void draw() = 0;
};
#endif

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#include <vector>
#include "Shape.h"
#include "Point.h"
#include "Circle.h"
#include "Rectangle.h"
#include "Scene.h"
int main(int argc, char **argv) {
std::vector<Shape*> shapes;
shapes.push_back(new Point(30, 10, Colors::RED));
shapes.push_back(new Point(28, 8, Colors::BLUE));
shapes.push_back(new Point(32, 8, Colors::BLUE));
shapes.push_back(new Circle(30, 10, 10, Colors::WHITE));
shapes.push_back(new Circle(30, 20, 15, Colors::GREEN));
shapes.push_back(new Rectangle(5, 21, 10, 10, Colors::MAGENTA));
shapes.push_back(new Point(5, 10, Colors::WHITE));
shapes.push_back(new Point(15, 7, Colors::WHITE));
shapes.push_back(new Point(7, 5, Colors::WHITE));
auto *s = new Scene(shapes);
s->draw();
delete s;
return 0;
}

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#include "Circle.h"
#include <cmath>
Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) {
_radius = radius;
}
void Circle::draw() {
/* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie
* Höhensatz des Euklid
* */
int x_start = position.x - _radius / 2;
int x_stop = position.x + _radius / 2;
for (int i = x_start; i <= x_stop; i++) {
double x_relative = double(i) - double(x_start);
double h = sqrt(x_relative * (x_stop - x_start - x_relative));
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y + h), "#",
color);
ansiConsole.printText(position.x + int(x_relative) - _radius / 2,
static_cast<int>(position.y - h), "#",
color);
}
}

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#ifndef C_C_CIRCLE_H
#define C_C_CIRCLE_H
#include "Shape.h"
class Circle : public Shape{
protected:
int _radius;
public:
explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN);
void draw() override;
};
#endif //C_C_CIRCLE_H

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#include "Point.h"
Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) {
}
void Point::draw() {
ansiConsole.printText(position.x, position.y, "*", color);
}

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#ifndef C_C_POINT_H
#define C_C_POINT_H
#include "Shape.h"
class Point : public Shape{
public:
explicit Point(int x, int y, Colors color);
void draw() override;
};
#endif

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#ifndef C_C_POSITION_H
#define C_C_POSITION_H
struct Position {
int x;
int y;
explicit Position(int x_ = 0, int y_ = 0) {
x = x_;
y = y_;
}
};
#endif

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#include "Rectangle.h"
Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) {
this->width = width;
this->height = height;
}
void Rectangle::draw() {
int x_start = position.x - (width / 2);
int x_stop = position.x + (width / 2);
int y_start = position.y - (height / 2);
int y_stop = position.y + (height / 2);
for(int i = x_start; i <= x_stop; i++) {
ansiConsole.printText(i, position.y - (height / 2), "#", color);
ansiConsole.printText(i, position.y + (height / 2), "#", color);
}
for(int i = y_start; i< y_stop; i++) {
ansiConsole.printText(position.x + (width / 2), i, "#", color);
ansiConsole.printText(position.x - (width / 2), i, "#", color);
}
}

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#include "Shape.h"
#ifndef C_C_RECTANGLE_H
#define C_C_RECTANGLE_H
class Rectangle : public Shape{
protected:
int width;
int height;
public:
explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE);
void draw() override;
};
#endif //C_C_RECTANGLE_H

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#include "Scene.h"
#include <vector>
Scene::Scene(std::vector<Shape*> shapes) : shapes(std::move(shapes)) {
}
void Scene::draw() {
ansiConsole.clearScreen();
for(Shape* shape : shapes) {
shape->draw();
}
}
Scene::~Scene() {
for(Shape* shape : shapes) {
delete shape;
}
}

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#include <vector>
#include "Shape.h"
#ifndef C_C_SCENE_H
#define C_C_SCENE_H
class Scene {
private:
std::vector<Shape*> shapes;
public:
explicit Scene(std::vector<Shape*> shapes);
void draw();
~Scene();
};
#endif //C_C_SCENE_H

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#include "Position.h"
#include "Shape.h"
Shape::Shape(Position position, Colors color) {
this->position = position;
this->color = color;
}
Shape::~Shape() = default;

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#ifndef C_C_SHAPE_H
#define C_C_SHAPE_H
#include "../../../helpers/AnsiConsole.h"
#include "Position.h"
class Shape {
protected:
Position position;
Colors color;
public:
Shape(Position position, Colors color);
virtual ~Shape();
virtual void draw() = 0;
};
#endif

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#include <vector>
#include "Shape.h"
#include "Point.h"
#include "Circle.h"
#include "Rectangle.h"
#include "Scene.h"
int main(int argc, char **argv) {
std::vector<Shape*> shapes;
shapes.push_back(new Point(30, 10, Colors::RED));
shapes.push_back(new Point(28, 8, Colors::BLUE));
shapes.push_back(new Point(32, 8, Colors::BLUE));
shapes.push_back(new Circle(30, 10, 10, Colors::WHITE));
shapes.push_back(new Circle(30, 20, 15, Colors::GREEN));
shapes.push_back(new Rectangle(5, 21, 10, 10, Colors::MAGENTA));
shapes.push_back(new Point(5, 10, Colors::WHITE));
shapes.push_back(new Point(15, 7, Colors::WHITE));
shapes.push_back(new Point(7, 5, Colors::WHITE));
auto *s = new Scene(shapes);
s->draw();
delete s;
return 0;
}

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@ -0,0 +1,2 @@
add_executable(06_POLY_MP MP/shapes_main.cpp ../helpers/AnsiConsole.cpp)
add_executable(06_POLY_Testat Testat/shapes_main.cpp ../helpers/AnsiConsole.cpp)

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@ -0,0 +1,2 @@
add_executable(07_STD_MP MP/grundgeruest.cpp)
add_executable(07_STD_Testat Testat/grundgeruest.cpp)

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@ -0,0 +1 @@
add_executable(11_PUTT Test.cpp)

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@ -1,26 +1,14 @@
add_executable(01_ENV_MP 01_ENV/MP/main.c 01_ENV/MP/func1.c)
target_link_libraries(01_ENV_MP m)
add_executable(01_ENV_Testat 01_ENV/Testat/main.c 01_ENV/Testat/func1.c)
add_subdirectory(01_ENV)
add_subdirectory(02_MENT)
add_subdirectory(03_FLOW)
add_subdirectory(04_UDEF)
add_subdirectory(05_OO)
add_subdirectory(06_POLY)
add_subdirectory(07_STD)
add_subdirectory(08_PTRN)
add_subdirectory(10_PITF)
add_executable(02_MENT_MP 02_MENT/MP/main_02_MENT.cpp)
add_executable(02_MENT_Testat 02_MENT/Testat/main_02_MENT.cpp)
add_executable(03_FLOW_MP 03_FLOW/MP/main_mp2_FLOW_a.cpp helpers/AnsiConsole.cpp)
add_executable(03_FLOW_Testat 03_FLOW/Testat/main_mp2_FLOW_a.cpp helpers/AnsiConsole.cpp)
add_executable(04_UDEF_MP 04_UDEF/MP/main_04_UDEF_e.cpp)
target_link_libraries(04_UDEF_MP m)
add_executable(04_UDEF_Testat 04_UDEF/Testat/main_04_UDEF_e.cpp)
target_link_libraries(04_UDEF_Testat m)
add_executable(05_OO_MP 05_OO/MP/shapes_main.cpp helpers/AnsiConsole.cpp 05_OO/MP/Shape.cpp 05_OO/MP/Position.h 05_OO/MP/Shape.h 05_OO/MP/Point.cpp 05_OO/MP/Point.h 05_OO/MP/Circle.cpp 05_OO/MP/Circle.h 05_OO/MP/Rectangle.cpp 05_OO/MP/Rectangle.h 05_OO/MP/Scene.cpp 05_OO/MP/Scene.h)
add_executable(05_OO_Testat 05_OO/Testat/shapes_main.cpp helpers/AnsiConsole.cpp)
add_executable(06_POLY_MP 06_POLY/MP/shapes_main.cpp helpers/AnsiConsole.cpp)
add_executable(06_POLY_Testat 06_POLY/Testat/shapes_main.cpp helpers/AnsiConsole.cpp)
add_executable(07_STD_MP 07_STD/MP/grundgeruest.cpp)
add_executable(07_STD_Testat 07_STD/Testat/grundgeruest.cpp)
add_subdirectory(11_PUTT)
#add_executable(SequenceDiagram 11_PUTT/05_OO_b/SequenceDiagramCreator.cpp 11_PUTT/05_OO_b/main.cpp)
@ -28,6 +16,4 @@ add_executable(07_STD_Testat 07_STD/Testat/grundgeruest.cpp)
#add_executable(CopyOnWrite 11_PUTT/CopyOnWrite/OneByOneMatrix.cpp 11_PUTT/CopyOnWrite/LargeCowMatrix.cpp 11_PUTT/CopyOnWrite/main.cpp)
#add_executable(Banking 10_PITF/MP/banking_base_rawptr.cpp)
add_executable(Test 11_PUTT/Test.cpp)
#add_executable(Banking 10_PITF/MP/banking_base_rawptr.cpp)