#include "../../helpers/AnsiConsole.h" #include #include struct Position { int x; int y; explicit Position(int x_ = 0, int y_ = 0) { x = x_; y = y_; } }; class Shape { protected: Position position; Colors color; public: Shape(Position position, Colors color); virtual ~Shape(); virtual void draw() = 0; }; Shape::Shape(Position position, Colors color) { this->position = position; this->color = color; } Shape::~Shape() = default; class Point : public Shape{ public: explicit Point(int x, int y, Colors color); void draw() override; }; Point::Point(int x, int y, Colors color) : Shape(Position(x, y), color) { } void Point::draw() { ansiConsole.printText(position.x, position.y, "*", color); } class Circle : public Shape{ protected: int _radius; public: explicit Circle(int x = 0, int y = 0, int radius = 0, Colors color = Colors::GREEN); void draw() override; }; Circle::Circle(int x, int y, int radius, Colors color) : Shape(Position(x, y), color) { _radius = radius; } void Circle::draw() { /* see https://de.wikibooks.org/wiki/Formelsammlung_Mathematik:_Geometrie * Höhensatz des Euklid * */ int x_start = position.x - _radius / 2; int x_stop = position.x + _radius / 2; for (int i = x_start; i <= x_stop; i++) { double x_relative = double(i) - double(x_start); double h = sqrt(x_relative * (x_stop - x_start - x_relative)); ansiConsole.printText(position.x + int(x_relative) - _radius / 2, static_cast(position.y + h), "#", color); ansiConsole.printText(position.x + int(x_relative) - _radius / 2, static_cast(position.y - h), "#", color); } } class Rectangle : public Shape{ protected: int width; int height; public: explicit Rectangle(int x = 0, int y = 0, int width = 0, int height = 0, Colors color = Colors::WHITE); void draw() override; }; Rectangle::Rectangle(int x, int y, int width, int height, Colors color) : Shape(Position(x, y), color) { this->width = width; this->height = height; } void Rectangle::draw() { int x_start = position.x - (width / 2); int x_stop = position.x + (width / 2); int y_start = position.y - (height / 2); int y_stop = position.y + (height / 2); for(int i = x_start; i <= x_stop; i++) { ansiConsole.printText(i, position.y - (height / 2), "#", color); ansiConsole.printText(i, position.y + (height / 2), "#", color); } for(int i = y_start; i< y_stop; i++) { ansiConsole.printText(position.x + (width / 2), i, "#", color); ansiConsole.printText(position.x - (width / 2), i, "#", color); } } class Scene { private: std::vector shapes; public: explicit Scene(std::vector shapes); void draw(); ~Scene(); }; Scene::Scene(std::vector shapes) : shapes(std::move(shapes)) { } void Scene::draw() { ansiConsole.clearScreen(); for(Shape* shape : shapes) { shape->draw(); } } Scene::~Scene() { for(Shape* shape : shapes) { delete shape; } } int main(int argc, char **argv) { std::vector shapes; shapes.push_back(new Point(30, 10, Colors::RED)); shapes.push_back(new Point(28, 8, Colors::BLUE)); shapes.push_back(new Point(32, 8, Colors::BLUE)); shapes.push_back(new Circle(30, 10, 10, Colors::WHITE)); shapes.push_back(new Circle(30, 20, 15, Colors::GREEN)); shapes.push_back(new Rectangle(5, 21, 10, 10, Colors::MAGENTA)); auto *s = new Scene(shapes); s->draw(); delete s; return 0; }