2020-12-01 11:32:20 +01:00
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "Components/AudioComponent.h"
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#include "Engine/TriggerVolume.h"
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#include "TriggerOpenDoor.generated.h"
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UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
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class BUILDINGESCAPE_API UTriggerOpenDoor : public UActorComponent
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{
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GENERATED_BODY()
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public:
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UTriggerOpenDoor();
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virtual void TickComponent(float DeltaTime, ELevelTick TickType,
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FActorComponentTickFunction* ThisTickFunction) override;
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UPROPERTY(EditAnywhere)
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2020-12-01 18:30:41 +01:00
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FRotator TargetRotation = FRotator(00.0f, 90.0f, 0.0f);
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2020-12-01 11:32:20 +01:00
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UPROPERTY(EditAnywhere)
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2020-12-01 18:30:41 +01:00
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FRotator TargetSpeed = FRotator(0.0f, 1.0f, 0.0f);
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2020-12-01 11:32:20 +01:00
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UPROPERTY(EditAnywhere)
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ATriggerVolume * TriggerVolume = nullptr;
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UPROPERTY(EditAnywhere)
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UAudioComponent * AudioComponent = nullptr;
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protected:
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virtual void BeginPlay() override;
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private:
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bool doorOpen = false;
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bool opening = false;
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FRotator currentRotation;
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};
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