Produktion_Digitaler_Medien/Source/BuildingEscape.Target.cs

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2020-10-08 15:33:58 +02:00
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class BuildingEscapeTarget : TargetRules
{
public BuildingEscapeTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange( new string[] { "BuildingEscape" } );
}
}