diff --git a/Content/Levels/FactoryHall.umap b/Content/Levels/FactoryHall.umap index 2d0c22d..017bda0 100644 Binary files a/Content/Levels/FactoryHall.umap and b/Content/Levels/FactoryHall.umap differ diff --git a/Content/Levels/FactoryHall_BuiltData.uasset b/Content/Levels/FactoryHall_BuiltData.uasset index d692b8f..881c5af 100644 Binary files a/Content/Levels/FactoryHall_BuiltData.uasset and b/Content/Levels/FactoryHall_BuiltData.uasset differ diff --git a/Content/Levels/PersistentLevel.umap b/Content/Levels/PersistentLevel.umap index 8e55c5e..2185c0c 100644 Binary files a/Content/Levels/PersistentLevel.umap and b/Content/Levels/PersistentLevel.umap differ diff --git a/Source/BuildingEscape/RotatingActor.cpp b/Source/BuildingEscape/RotatingActor.cpp index c038ada..a0a6a07 100644 --- a/Source/BuildingEscape/RotatingActor.cpp +++ b/Source/BuildingEscape/RotatingActor.cpp @@ -36,10 +36,9 @@ void URotatingActor::TickComponent(float DeltaTime, ELevelTick TickType, FActorC void URotatingActor::Rotate(const FRotator TargetRotation) { FTimerHandle handle; - if(RotationDelay == 0) { - Move(targetRotation); + Move(TargetRotation); }else { GetWorld()->GetTimerManager().SetTimer(handle, [this, TargetRotation]() {