door sound triggers
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@ -9,11 +9,6 @@ URotatingActor::URotatingActor()
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void URotatingActor::BeginPlay()
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{
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Super::BeginPlay();
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AudioComponent = GetOwner()->FindComponentByClass<UAudioComponent>();
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if (!AudioComponent)
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{
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UE_LOG(LogTemp, Error, TEXT("No audio component found on: %s !"), *GetOwner()->GetName());
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}
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}
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void URotatingActor::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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@ -42,10 +37,11 @@ void URotatingActor::Rotate(const FRotator TargetRotation)
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{
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tempRotation = (TargetRotation.Yaw < 0) ? 1.f : -1.f;
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}
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if(AudioComponent != nullptr && !soundHasBeenPlayed)
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UAudioComponent * Audio = GetOwner()->FindComponentByClass<UAudioComponent>();
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if(Audio != nullptr && !soundHasBeenPlayed)
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{
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AudioComponent->Play();
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Audio->Play();
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soundHasBeenPlayed = true;
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}
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}
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@ -31,9 +31,6 @@ public:
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UPROPERTY(EditAnywhere)
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float TargetAngle = 90.0f;
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UPROPERTY(EditAnywhere)
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UAudioComponent * AudioComponent;
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UPROPERTY(EditAnywhere)
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float RotationSpeed = 15.f;
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