Produktion_Digitaler_Medien/Source/BuildingEscapeEditor.Target.cs

15 lines
366 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class BuildingEscapeEditorTarget : TargetRules
{
public BuildingEscapeEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
ExtraModuleNames.AddRange( new string[] { "BuildingEscape" } );
}
}