Produktion_Digitaler_Medien/Content
SoehnkeBerndt 0d2e9ac194 Level Update 2021-01-05 16:04:04 +01:00
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AbandonedFactory
Audio all voicelines are vocoded 2020-12-20 23:25:11 +01:00
Blueprints
Bunker
Construction_VOL1
Construction_VOL2
EVERYTHINGPROGRAMMINGRELATED Merge branch 'master' of gitea.joethei.xyz:Studium/Produktion_Digitaler_Medien 2020-12-22 12:51:49 +01:00
Eingene3DSachen Level Update 2020-12-13 21:26:31 +01:00
FXVarietyPack
Fx
IndustryPropsPack6
Levels Level Update 2021-01-05 16:04:04 +01:00
LightProfilePack
LogCabin
Maps Villa fertig designed 2020-12-16 19:25:26 +01:00
Materials Villa fertig designed 2020-12-16 19:25:26 +01:00
Meshes Villa fertig designed 2020-12-16 19:25:26 +01:00
Models jetzt 3 2020-12-17 17:58:21 +01:00
ModularFantasyHouse bewegende türen und so 2020-12-08 12:21:49 +01:00
PuzzleKit-ButtonPrototype
Sequences Villa fertig designed 2020-12-16 19:25:26 +01:00
Sounds music and sounds 2020-12-14 12:48:43 +01:00
Textures Villa fertig designed 2020-12-16 19:25:26 +01:00
ThirdPerson/Meshes
VehicleVarietyPack
walkWayModules patches and stuff 2020-12-21 10:41:16 +01:00
Box_Brush2_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh1.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh2.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh3.uasset Level Update 2020-12-22 13:11:39 +01:00
Box_Brush2_StaticMesh4.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh5.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh1.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh2.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush5_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush6_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush156_StaticMesh.uasset Level Update 2020-12-18 12:22:48 +01:00
Box_Brush_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush_StaticMesh1.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush_StaticMesh2.uasset Level Update 2020-12-13 21:26:31 +01:00
Cylinder_Brush2_StaticMesh2.uasset Level Update 2020-12-14 02:02:36 +01:00
Cylinder_Brush_StaticMesh.uasset Level Update 2020-12-14 02:02:36 +01:00
Linear_Stair_Brush_StaticMesh.uasset
Spiral_Stair_Brush2_StaticMesh.uasset Level Update 2020-12-14 02:02:36 +01:00
palceholder_factoryHall_pipeWallSocket.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeHolder_factoryHall_bigGateWall.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_catwalk_corner.uasset
placeholder_catwalk_plussection.uasset
placeholder_catwalk_ramp.uasset
placeholder_catwalk_stairs.uasset
placeholder_catwalk_straight.uasset
placeholder_catwalk_teesection.uasset
placeholder_factoryHallLargeMachine.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_factoryHall_EntryWall.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_factoryHall_entry_LargeFrame.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_flatSocket.uasset Gewisse TriggerVolumes in pipeMaze und factoryHall reagieren nun korrekterweise nicht mehr auf Spieler. 2020-12-03 14:14:41 +01:00
placeholder_halfCylinderShell.uasset Cyanmaschine schaltet jetzt Violet frei 2020-12-03 01:40:40 +01:00
placeholder_pipeMaze_puzzle2Walls.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_pipemaze_doubledoorWall.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_sphereSocket.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_wall_w_door.uasset patches and stuff 2020-12-21 10:41:16 +01:00