54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "ExtraSpecialRotatingDoor.generated.h"
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UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
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class BUILDINGESCAPE_API UExtraSpecialRotatingDoor : public UActorComponent
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{
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GENERATED_BODY()
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public:
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// Sets default values for this component's properties
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UExtraSpecialRotatingDoor();
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protected:
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virtual void BeginPlay() override;
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void Rotate(FRotator TargetRotation);
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UFUNCTION(BlueprintCallable)
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void Rotate();
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public:
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virtual void TickComponent(float DeltaTime, ELevelTick TickType,
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FActorComponentTickFunction* ThisTickFunction) override;
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UPROPERTY(EditAnywhere)
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float TargetAnglePitch = 90.0f;
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UPROPERTY(EditAnywhere)
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float TargetAngleRoll = 90.0f;
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UPROPERTY(EditAnywhere)
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float RotationSpeed = 15.f;
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UPROPERTY(EditAnywhere)
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float RotationDelay = 0.f;
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UPROPERTY(EditAnywhere)
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bool Negative = false;
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private:
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FRotator targetRotation;
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bool rotating;
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bool soundHasBeenPlayed;
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float tempPitchRotation;
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float tempRollRotation;
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void Move(FRotator TargetRotation);
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}; |