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AbandonedFactory
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Bunker & Factory assets getrackt, werden aber dann überschrieben
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2020-10-29 13:11:28 +01:00 |
Blueprints
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changes and new things
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2020-12-01 15:05:10 +01:00 |
Bunker
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stuff
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2020-11-27 15:31:12 +01:00 |
Construction_VOL1
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first lfs commit
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2020-10-22 14:04:05 +02:00 |
Construction_VOL2
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first lfs commit
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2020-10-22 14:04:05 +02:00 |
EVERYTHINGPROGRAMMINGRELATED
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cubes!
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2020-12-03 13:57:09 +01:00 |
Eingene3DSachen
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Level Update
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2020-12-13 21:26:31 +01:00 |
FXVarietyPack
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first lfs commit
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2020-10-22 14:04:05 +02:00 |
Fx
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commit message
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2020-11-03 12:07:23 +01:00 |
IndustryPropsPack6
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first lfs commit
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2020-10-22 14:04:05 +02:00 |
Levels
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Level Update
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2020-12-14 02:02:36 +01:00 |
LightProfilePack
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first lfs commit
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2020-10-22 14:04:05 +02:00 |
LogCabin
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more stuff
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2020-11-27 18:52:17 +01:00 |
Maps
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Merge branch 'master' of https://gitea.joethei.xyz/Studium/Produktion_Digitaler_Medien into master
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2020-12-01 22:19:03 +01:00 |
Materials
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more stuff
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2020-11-27 18:52:17 +01:00 |
Meshes
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changes and new things
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2020-12-01 15:05:10 +01:00 |
Models
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yes
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2020-12-03 11:48:49 +01:00 |
ModularFantasyHouse
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bewegende türen und so
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2020-12-08 12:21:49 +01:00 |
PuzzleKit-ButtonPrototype
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remove unwanted stuff
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2020-11-03 12:27:17 +01:00 |
Sounds
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Initial commit
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2020-10-08 15:33:58 +02:00 |
Textures
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Anfang LevelDesign Villa
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2020-11-25 08:38:13 +01:00 |
ThirdPerson/Meshes
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commit 2
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2020-11-03 12:12:08 +01:00 |
VehicleVarietyPack
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first lfs commit
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2020-10-22 14:04:05 +02:00 |
Box_Brush2_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush2_StaticMesh1.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush2_StaticMesh2.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush2_StaticMesh3.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush2_StaticMesh4.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush2_StaticMesh5.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush4_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush4_StaticMesh1.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush4_StaticMesh2.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush5_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush6_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush_StaticMesh1.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush_StaticMesh2.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Cylinder_Brush2_StaticMesh2.uasset
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Level Update
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2020-12-14 02:02:36 +01:00 |
Cylinder_Brush_StaticMesh.uasset
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Level Update
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2020-12-14 02:02:36 +01:00 |
Linear_Stair_Brush_StaticMesh.uasset
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stuff
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2020-11-27 15:31:12 +01:00 |
Spiral_Stair_Brush2_StaticMesh.uasset
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Level Update
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2020-12-14 02:02:36 +01:00 |
placeholder_catwalk_corner.uasset
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stuff
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2020-11-27 15:31:12 +01:00 |
placeholder_catwalk_plussection.uasset
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stuff
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2020-11-27 15:31:12 +01:00 |
placeholder_catwalk_ramp.uasset
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stuff
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2020-11-27 15:31:12 +01:00 |
placeholder_catwalk_stairs.uasset
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stuff
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2020-11-27 15:31:12 +01:00 |
placeholder_catwalk_straight.uasset
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stuff
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2020-11-27 15:31:12 +01:00 |
placeholder_catwalk_teesection.uasset
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stuff
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2020-11-27 15:31:12 +01:00 |
placeholder_flatSocket.uasset
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Gewisse TriggerVolumes in pipeMaze und factoryHall reagieren nun korrekterweise nicht mehr auf Spieler.
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2020-12-03 14:14:41 +01:00 |
placeholder_halfCylinderShell.uasset
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Cyanmaschine schaltet jetzt Violet frei
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2020-12-03 01:40:40 +01:00 |