Produktion_Digitaler_Medien/Source/BuildingEscape/WorldPosition.h

29 lines
695 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "WorldPosition.generated.h" // muss unten sein
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class BUILDINGESCAPE_API UWorldPosition : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UWorldPosition();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};