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AbandonedFactory
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…
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Audio
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Level update
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2021-01-26 13:11:20 +01:00 |
Blueprints
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…
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Bunker
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…
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Construction_VOL1
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…
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Construction_VOL2
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…
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EVERYTHINGPROGRAMMINGRELATED
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MovingActor nun auch auf Z Achse, auch zurück nun möglich
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2021-02-02 18:18:51 +01:00 |
Eingene3DSachen
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Level Update
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2020-12-13 21:26:31 +01:00 |
FXVarietyPack
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…
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FoliagePackV1
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bewegende türen und so
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2021-01-19 16:14:31 +01:00 |
Fx
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…
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IndustryPropsPack6
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…
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Levels
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Mehr Dekoration in pipemaze
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2021-02-11 20:26:24 +01:00 |
LightProfilePack
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…
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LogCabin
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…
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Maps
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Villa fertig designed
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2020-12-16 19:25:26 +01:00 |
Materials
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Deko Ending 4
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2021-01-11 15:38:21 +01:00 |
Meshes
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Villa fertig designed
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2020-12-16 19:25:26 +01:00 |
Models
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bewegende türen und so
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2021-01-19 16:14:31 +01:00 |
ModularFantasyHouse
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bewegende türen und so
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2020-12-08 12:21:49 +01:00 |
PuzzleKit-ButtonPrototype
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…
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Sequences
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Villa fertig designed
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2020-12-16 19:25:26 +01:00 |
Sounds
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music and sounds
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2020-12-14 12:48:43 +01:00 |
Textures
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Villa fertig designed
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2020-12-16 19:25:26 +01:00 |
ThirdPerson/Meshes
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…
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VehicleVarietyPack
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…
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pipeMazeCameraSetup
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Raetsel 2 in pipeMaze erweitert
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2021-01-18 00:54:35 +01:00 |
walkWayModules
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patches and stuff
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2020-12-21 10:41:16 +01:00 |
Box_Brush2_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush2_StaticMesh1.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush2_StaticMesh2.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush2_StaticMesh3.uasset
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Level Update
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2020-12-22 13:11:39 +01:00 |
Box_Brush2_StaticMesh4.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush2_StaticMesh5.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush4_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush4_StaticMesh1.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush4_StaticMesh2.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush5_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush6_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush156_StaticMesh.uasset
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Level Update
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2020-12-18 12:22:48 +01:00 |
Box_Brush_StaticMesh.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush_StaticMesh1.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Box_Brush_StaticMesh2.uasset
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Level Update
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2020-12-13 21:26:31 +01:00 |
Cylinder_Brush2_StaticMesh2.uasset
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Level Update
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2020-12-14 02:02:36 +01:00 |
Cylinder_Brush_StaticMesh.uasset
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Level Update
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2020-12-14 02:02:36 +01:00 |
Linear_Stair_Brush_StaticMesh.uasset
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…
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Spiral_Stair_Brush2_StaticMesh.uasset
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Level Update
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2020-12-14 02:02:36 +01:00 |
dikhololo_night_2k.uasset
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Deko Ending 4
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2021-01-11 15:38:21 +01:00 |
palceholder_factoryHall_pipeWallSocket.uasset
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patches and stuff
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2020-12-21 10:41:16 +01:00 |
placeHolder_factoryHall_bigGateWall.uasset
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patches and stuff
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2020-12-21 10:41:16 +01:00 |
placeholder_catwalk_corner.uasset
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…
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placeholder_catwalk_plussection.uasset
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…
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placeholder_catwalk_ramp.uasset
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…
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placeholder_catwalk_stairs.uasset
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…
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placeholder_catwalk_straight.uasset
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…
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placeholder_catwalk_teesection.uasset
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…
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placeholder_factoryHallLargeMachine.uasset
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patches and stuff
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2020-12-21 10:41:16 +01:00 |
placeholder_factoryHall_EntryWall.uasset
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patches and stuff
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2020-12-21 10:41:16 +01:00 |
placeholder_factoryHall_entry_LargeFrame.uasset
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patches and stuff
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2020-12-21 10:41:16 +01:00 |
placeholder_flatSocket.uasset
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Gewisse TriggerVolumes in pipeMaze und factoryHall reagieren nun korrekterweise nicht mehr auf Spieler.
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2020-12-03 14:14:41 +01:00 |
placeholder_halfCylinderShell.uasset
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Cyanmaschine schaltet jetzt Violet frei
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2020-12-03 01:40:40 +01:00 |
placeholder_pipeMaze_puzzle2Walls.uasset
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patches and stuff
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2020-12-21 10:41:16 +01:00 |
placeholder_pipemaze_doubledoorWall.uasset
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patches and stuff
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2020-12-21 10:41:16 +01:00 |
placeholder_sphereSocket.uasset
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patches and stuff
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2020-12-21 10:41:16 +01:00 |
placeholder_wall_w_door.uasset
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patches and stuff
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2020-12-21 10:41:16 +01:00 |