delete range of x,y in windowsWidth and windowsHeight, simple draw do it
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e0024999d7
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16c5ade815
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@ -3,18 +3,11 @@
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/*Function to handle the input*/
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auto GUI_Window::handle(int e) -> int {
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int windowsWidth = vkvm::getWidth();
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int windowsHeight = vkvm::getHeight();
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switch (e) {
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/*Mousebutton*/
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case FL_PUSH:
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x = Fl::event_x();
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y = Fl::event_y();
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x = x < 0 ? 0: x;
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y = y < 30 ? 30 : y;
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x = x > windowsWidth ? windowsWidth : x;
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y = y > windowsHeight ? windowsHeight : y;
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vkvm::setMousePosition(x,y);
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Down");
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@ -31,10 +24,6 @@ auto GUI_Window::handle(int e) -> int {
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case FL_RELEASE:
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x = Fl::event_x();
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y = Fl::event_y();
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x = x < 0 ? 0: x;
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y = y < 30 ? 30 : y;
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x = x > windowsWidth ? windowsWidth : x;
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y = y > windowsHeight ? windowsHeight : y;
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vkvm::setMousePosition(x,y);
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Up");
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@ -50,10 +39,6 @@ auto GUI_Window::handle(int e) -> int {
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case FL_DRAG:
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x = Fl::event_x();
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y = Fl::event_y();
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x = x < 0 ? 0: x;
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y = y < 30 ? 30 : y;
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x = x > windowsWidth ? windowsWidth : x;
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y = y > windowsHeight ? windowsHeight : y;
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vkvm::setMousePosition(x,y);
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this->child(3)->label(position_to_string(x,y));
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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@ -72,10 +57,6 @@ auto GUI_Window::handle(int e) -> int {
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case FL_MOVE:
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x = Fl::event_x();
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y = Fl::event_y();
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x = x < 0 ? 0: x;
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y = y < 30 ? 30 : y;
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x = x > windowsWidth ? windowsWidth : x;
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y = y > windowsHeight ? windowsHeight : y;
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vkvm::setMousePosition(x,y);
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vkvm::callEvent(vkvm::EventType::MouseMove);
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this->child(2)->label("Event:Mouse Move");
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