setMousePosition(x,y) when fl_push and fl_release
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@ -6,6 +6,9 @@ auto GUI_Window::handle(int e) -> int {
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switch (e) {
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/*Mousebutton*/
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case FL_PUSH:
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x = Fl::event_x();
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y = Fl::event_y();
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vkvm::setMousePosition(x,y);
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Down");
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vkvm::callEvent(vkvm::EventType::MouseLeftDown);
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@ -19,6 +22,9 @@ auto GUI_Window::handle(int e) -> int {
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return 1;
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/*Mousebutton and movement*/
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case FL_RELEASE:
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x = Fl::event_x();
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y = Fl::event_y();
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vkvm::setMousePosition(x,y);
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Up");
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vkvm::callEvent(vkvm::EventType::MouseLeftUp);
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@ -37,15 +43,12 @@ auto GUI_Window::handle(int e) -> int {
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this->child(3)->label(position_to_string(x,y));
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Drag");
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vkvm::callEvent(vkvm::EventType::MouseLeftUp);
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} else if (Fl::event_button() == FL_RIGHT_MOUSE) {
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this->child(2)->label("Event:Mouse Right Drag");
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vkvm::callEvent(vkvm::EventType::MouseRightUp);
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} else {
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this->child(2)->label("Event:Mouse Middle Drag");
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vkvm::callEvent(vkvm::EventType::MouseMiddleUp);
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}
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vkvm::callEvent(vkvm::EventType::MouseLeftUp);
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vkvm::callEvent(vkvm::EventType::MouseLeftDown);
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vkvm::callEvent(vkvm::EventType::MouseMove);
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return 1;
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/*Mousemovement*/
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