~ disabling redrawing now possible
~ move statusbar elements a bit ~ use clang not g++
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174a02468c
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6ae920c7b3
@ -31,7 +31,7 @@ make_test:
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- docker-ci
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script:
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- apt-get update
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- apt-get install -y g++ make cmake clang-tidy libfltk1.3 libfltk1.3-dev
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- apt-get install -y clang make cmake clang-tidy libfltk1.3 libfltk1.3-dev
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- mkdir current
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- ls | grep -v current | xargs mv -t current
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- git clone https://github.com/catchorg/Catch2.git
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@ -57,7 +57,7 @@ cmake_build:
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- docker-ci
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script:
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- apt-get update
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- apt-get install -y g++ make cmake clang-tidy libfltk1.3 libfltk1.3-dev
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- apt-get install -y clang make cmake clang-tidy libfltk1.3 libfltk1.3-dev
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- mkdir current
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- ls | grep -v current | xargs mv -t current
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- git clone https://github.com/catchorg/Catch2.git
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40
src/GUI.cpp
40
src/GUI.cpp
@ -13,25 +13,25 @@ int width;
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int height;
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static void redrawCallback(void * pointer);
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static void refreshCallback(void * pointer);
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int GUI_run(int argc, char **argv) {
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vkvm::initialize(0);
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//vkvm::setLogLevel(vkvm::LogLevel::DEBUG);
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width = vkvm::getWidth();
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height = vkvm::getHeight();
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redrawInterval = vkvm::getRedrawInterval();
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char *resolution = get_resolution(width, height);
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std::cout << resolution << std::endl;
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auto *window = new GUI_Window(width, height + 30, "vKVM GUI");
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char * resolution = get_resolution(width, height);
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vkvm::log(vkvm::LogLevel::DEBUG, resolution);
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auto * window = new GUI_Window(width, height + 30, "vKVM GUI");
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Statusbar *status[5];
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window->begin();
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auto *image = new Image(0, 30, width, height);
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status[0] = new Statusbar(0, 0, 300, 30, resolution);
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status[1] = new Statusbar(300, 0, 170, 30, "Event:");
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status[2] = new Statusbar(470, 0, 200, 30, "Mouse Position:");
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status[0] = new Statusbar(0, 0, 200, 30, resolution);
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status[1] = new Statusbar(200, 0, 170, 30, "Event:");
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status[2] = new Statusbar(400, 0, 170, 30, "Mouse Position:");
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vkvm::registerEvent(vkvm::EventType::Redraw, [image]() {
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image->getPixels();
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image->redraw();
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@ -39,9 +39,14 @@ int GUI_run(int argc, char **argv) {
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vkvm::registerEvent(vkvm::EventType::UpdateControlRegisters, [image, window, status]() {
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int newRedrawInterval = vkvm::getRedrawInterval();
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if(newRedrawInterval != redrawInterval) {
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/*if(redrawInterval == -1 && newRedrawInterval != -1) {
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refreshCallback(image);
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}*/
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if(redrawInterval == -1 && newRedrawInterval != -1) {
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vkvm::log(vkvm::LogLevel::DEBUG, "adding timeout");
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Fl::add_timeout(1.0, redrawCallback, image);
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}
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if(newRedrawInterval == -1) {
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vkvm::log(vkvm::LogLevel::DEBUG, "removing timeout");
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Fl::remove_timeout(redrawCallback);
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}
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redrawInterval = newRedrawInterval;
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}
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@ -59,24 +64,17 @@ int GUI_run(int argc, char **argv) {
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}
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});
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Fl::repeat_timeout((double) redrawInterval / 1000, refreshCallback, image);
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Fl::add_timeout(1.0, redrawCallback, image);
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window->end();
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window->show(argc, argv);
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return Fl::run();
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}
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static void refreshCallback(void * pointer) {
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static void redrawCallback(void * pointer) {
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auto *image = static_cast<Image*>(pointer);
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image->getPixels();
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if(redrawInterval != -1) {
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Fl::repeat_timeout((double) redrawInterval / 1000, redrawCallback, image);
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}
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}
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static void redrawCallback(void * pointer) {
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auto *image = static_cast<Image*>(pointer);
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image->redraw();
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refreshCallback(image);
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Fl::repeat_timeout(redrawInterval / 1000.0, redrawCallback, image);
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}
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@ -13,17 +13,14 @@ auto GUI_Window::handle(int e) -> int {
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mouse_status |= Mouse_Status::left_down;
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this->child(2)->label("Event:Mouse Left Down");
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vkvm::callEvent(vkvm::EventType::MouseLeftDown);
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// std::cout<<mouse_status<<std::endl;
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} else if (Fl::event_button() == FL_RIGHT_MOUSE) {
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mouse_status |= Mouse_Status::right_down;
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this->child(2)->label("Event:Mouse Right Down");
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vkvm::callEvent(vkvm::EventType::MouseRightDown);
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// std::cout<<mouse_status<<std::endl;
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} else {
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mouse_status |= Mouse_Status::middle_down;
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this->child(2)->label("Event:Mouse Middle Down");
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vkvm::callEvent(vkvm::EventType::MouseMiddleDown);
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// std::cout<<mouse_status<<std::endl;
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}
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return 1;
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/*Mousebutton and movement*/
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@ -35,17 +32,14 @@ auto GUI_Window::handle(int e) -> int {
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mouse_status &= Mouse_Status::left_up;
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this->child(2)->label("Event:Mouse Left Up");
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vkvm::callEvent(vkvm::EventType::MouseLeftUp);
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// std::cout<<mouse_status<<std::endl;
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} else if (Fl::event_button() == FL_RIGHT_MOUSE) {
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mouse_status &= Mouse_Status::right_up;
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this->child(2)->label("Event:Mouse Right Up");
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vkvm::callEvent(vkvm::EventType::MouseRightUp);
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// std::cout<<mouse_status<<std::endl;
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} else {
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mouse_status &= Mouse_Status::middle_up;
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this->child(2)->label("Event:Mouse Middle Up");
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vkvm::callEvent(vkvm::EventType::MouseMiddleUp);
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// std::cout<<mouse_status<<std::endl;
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}
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return 1;
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case FL_DRAG:
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@ -95,7 +89,6 @@ auto GUI_Window::handle(int e) -> int {
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return 1;
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case FL_KEYUP:
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button = Fl::event_button();
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std::cout << button << std::endl;
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keyCode = vkvm::KeyCode(button);
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vkvm::buttonPressed(keyCode);
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vkvm::callEvent(vkvm::EventType::KeyUp);
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