1.code cleanup

2.mouse and keybroad interrupt
This commit is contained in:
chenhuan 2019-11-18 14:56:11 +01:00
parent 6d7d3c4d6d
commit 9ce74862a2
7 changed files with 171 additions and 175 deletions

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@ -22,7 +22,7 @@ file(GLOB_RECURSE TESTS test/*.cpp)
set(LIB_PATH "${CMAKE_SOURCE_DIR}/../library") set(LIB_PATH "${CMAKE_SOURCE_DIR}/../library")
include_directories(${LIB_PATH}/include) include_directories(${LIB_PATH}/include)
add_executable(GUI ${SOURCES} ${HEADERS} main/main.cpp src/Statusbar.cpp src/GUI_Window.cpp src/Image.cpp src/GUI.hpp src/init.cpp) add_executable(GUI ${SOURCES} ${HEADERS} main/main.cpp src/Statusbar.cpp src/GUI_Window.cpp src/Image.cpp src/GUI.hpp src/GUI.cpp)
target_link_libraries(GUI ${LIB_PATH}/lib/liblibrary.a) target_link_libraries(GUI ${LIB_PATH}/lib/liblibrary.a)

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@ -1,10 +1,9 @@
#include "GUI.hpp" #include "../src/GUI.hpp"
/** main /** main
* The main function executes the functions of the GUI. * The main function executes the functions of the GUI.
*/ */
int main(int argc, char **argv) { int main(int argc, char **argv) {
GUI_init(); GUI_run(argc,argv);
GUI_run();
} }

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@ -1,35 +1,42 @@
#include "GUI.hpp" #include "GUI.hpp"
#define window_height 600 #define window_height 600
#define window_width 800 #define window_width 800
/** GUI_init
* The GUI_init-function initializes all needed classes for the GUI.
*/
void GUI_init() {
vkvm::initialize(0);
My_Window *window = new My_Window(window_width, window_height, "example");
Statusbar *status[5];
Image *image = new Image(0, 30, window_width, window_height - 30);
//Dummy-Values TBD
status[0] = new Statusbar(0, 0, 60, 30, "status0");
status[1] = new Statusbar(60, 0, 60, 30, "status1");
status[2] = new Statusbar(120, 0, 60, 30, "status2");
status[3] = new Statusbar(180, 0, 60, 30, "status3");
status[4] = new Statusbar(240, 0, 60, 30, "status4");
}
/** GUI_run /** GUI_run
* The GUI_run-function starts all functions needed for the GUI. * The GUI_run-function starts all functions needed for the GUI.
*/ */
void GUI_run() { auto GUI_run(int argc, char **argv) -> int {
vkvm::initialize(0);
GUI_Window *window = new GUI_Window(window_width, window_height, "example");
Statusbar *status[5];
//Dummy-Values TBD
window->begin(); window->begin();
Image *image = new Image(0, 30, window_width, window_height - 30);
status[0] = new Statusbar(0, 0, 60, 30, "0");
status[1] = new Statusbar(60, 0, 60, 30, "status1");
status[2] = new Statusbar(120, 0, 60, 30, "status2");
status[3] = new Statusbar(180, 0, 60, 30, "status3");
status[4] = new Statusbar(240, 0, 60, 30, "status4");
Fl::repeat_timeout(0.5, refresh_image, image); Fl::repeat_timeout(0.5, refresh_image, image);
Fl::repeat_timeout(1, change_color, image);
Fl::repeat_timeout(0.5, refresh_statusbar, status); Fl::repeat_timeout(0.5, refresh_statusbar, status);
Fl::repeat_timeout(1, change_status, status);
window->end(); window->end();
window->show(argc, argv); window->show(argc, argv);
return Fl::run(); return Fl::run();
} }
void refresh_image(void *pointer) {
((Image *) pointer)->getPixels();
((Image *) pointer)->redraw();
Fl::repeat_timeout(0.5, refresh_image, pointer);
}
void refresh_statusbar(void *pointer) {
((Statusbar **) pointer)[0]->change_text();
((Statusbar **) pointer)[0]->refresh_label();
Fl::repeat_timeout(0.5, refresh_statusbar, pointer);
}

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@ -4,36 +4,65 @@
#include <FL/Fl_Window.H> #include <FL/Fl_Window.H>
#include <FL/fl_draw.H> #include <FL/fl_draw.H>
#include "vkvm.hpp" #include "vkvm.hpp"
#include "internal.hpp"
#ifndef GUI_GUI_HPP #ifndef GUI_GUI_HPP
#define GUI_GUI_HPP #define GUI_GUI_HPP
/** GUI_Window
* The GUI_Window-class generates a window, within the window it recognizes the curretn mouse-position.
* It also recognizes if a button is pushed on the keyboard or the mouse. Furthermore the class depict the
* content of the Image-class and provides functions to refresh it.
* @param x The mouse-position on the x-axis.
* @param y The mouse-position on the y-axis.
* @param button The button that was pushed last.
*/
class GUI_Window : public Fl_Window { class GUI_Window : public Fl_Window {
int x, y, button; int x, y, button;
int handle(int e); int handle(int e);
public: public:
GUI_Window(int x, int y, const char *l) : Fl_Window(x, y, l) GUI_Window(int x, int y, const char *l);
} };
/** The constructor of the image class, get additional
* @param x: The mouse-position on the x-axis.
* @param y: The mouse-position on the y-axis:
* @param w: The width of a single pixel,
* @param h: The height of a single pixel.
*/
class Image : public Fl_Widget { class Image : public Fl_Widget {
uchar *buf; uchar *buf;
public: public:
Image(int x, int y, int w, int h); Image(int x, int y, int w, int h);
void refresh_image(void *pointer);
void change_color(void *pointer);
void refresh_statusbar(void *pointer);
void change_status(void *pointer);
}
void draw();
void getPixels();
};
/** Statusbar
* The class inherits a char *text from the Fl_Box. It also shows the window-resolution and the mouse-position.
* @param text: A pointer to a char-array, that can contain a text like a status or whatever you want.
*/
class Statusbar : public Fl_Box { class Statusbar : public Fl_Box {
char *text; char *text;
public: public:
Statusbar(int x, int y, int w, int h, char *text); Statusbar(int x, int y, int w, int h, char *text);
void set_text(char *text);
void change_text();
void refresh_label();
}
void GUI_init(); void set_text(char *text);
void GUI_run();
void change_text();
void refresh_label();
};
void refresh_image(void *pointer);
void refresh_statusbar(void *pointer);
int GUI_run(int argc, char **argv);
#endif //GUI_GUI_HPP #endif //GUI_GUI_HPP

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@ -1,22 +1,12 @@
#include "GUI.hpp" #include "GUI.hpp"
/** GUI_Window
* The GUI_Window-class generates a window, within the window it recognizes the curretn mouse-position.
* It also recognizes if a button is pushed on the keyboard or the mouse. Furthermore the class depict the
* content of the Image-class and provides functions to refresh it.
* @param x The mouse-position on the x-axis.
* @param y The mouse-position on the y-axis.
* @param button The button that was pushed last.
*/
class GUI_Window : public Fl_Window {
int x, y, button;
/*Function to handle the input*/ /*Function to handle the input*/
int handle(int e) { auto GUI_Window::handle(int e) -> int {
switch (e) { switch (e) {
/*Mousebutton*/ /*Mousebutton*/
case FL_PUSH: case FL_PUSH:
vkvm::callEvent(vkvm::EventType::MouseButton);
if (Fl::event_button() == FL_LEFT_MOUSE) { if (Fl::event_button() == FL_LEFT_MOUSE) {
std::cout << "Mouse:left" << std::endl; std::cout << "Mouse:left" << std::endl;
} else if (Fl::event_button() == FL_RIGHT_MOUSE) { } else if (Fl::event_button() == FL_RIGHT_MOUSE) {
@ -27,9 +17,11 @@ class GUI_Window : public Fl_Window {
return 1; return 1;
/*Mousebutton and movement*/ /*Mousebutton and movement*/
case FL_DRAG: case FL_DRAG:
vkvm::callEvent(vkvm::EventType::MouseButton);
vkvm::callEvent(vkvm::EventType::MouseMove);
x = Fl::event_x(); x = Fl::event_x();
y = Fl::event_y(); y = Fl::event_y();
std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl; vkvm::setMousePosition(x,y);
if (Fl::event_button() == FL_LEFT_MOUSE) { if (Fl::event_button() == FL_LEFT_MOUSE) {
std::cout << "Mouse:left" << std::endl; std::cout << "Mouse:left" << std::endl;
} else if (Fl::event_button() == FL_RIGHT_MOUSE) { } else if (Fl::event_button() == FL_RIGHT_MOUSE) {
@ -40,16 +32,19 @@ class GUI_Window : public Fl_Window {
return 1; return 1;
/*Mousemovement*/ /*Mousemovement*/
case FL_MOVE: case FL_MOVE:
vkvm::callEvent(vkvm::EventType::MouseMove);
x = Fl::event_x(); x = Fl::event_x();
y = Fl::event_y(); y = Fl::event_y();
std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl; vkvm::setMousePosition(x,y);
return 1; return 1;
/*keyboardbutton*/ /*keyboardbutton*/
case FL_KEYBOARD: case FL_KEYBOARD:
vkvm::callEvent(vkvm::EventType::KeyDown);
button = Fl::event_button(); button = Fl::event_button();
std::cout << "Keyboard:" << (unsigned short) button << " down" << std::endl; std::cout << "Keyboard:" << (unsigned short) button << " down" << std::endl;
return 1; return 1;
case FL_KEYUP: case FL_KEYUP:
vkvm::callEvent(vkvm::EventType::KeyUp);
button = Fl::event_button(); button = Fl::event_button();
std::cout << "Keyboard:" << (unsigned short) button << " up" << std::endl; std::cout << "Keyboard:" << (unsigned short) button << " up" << std::endl;
return 1; return 1;
@ -57,7 +52,6 @@ class GUI_Window : public Fl_Window {
} }
public: GUI_Window::GUI_Window(int x, int y, const char *l) : Fl_Window(x, y, l) {}
GUI_Window(int x, int y, const char *l) : Fl_Window(x, y, l) {}
};

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@ -5,23 +5,13 @@
* @param *buf: A pointer to the bitmap, that the image-class has to draw. Three chars are needed to get the RGB-value of a pixel, so the size equals window_height * window_width * 3. * @param *buf: A pointer to the bitmap, that the image-class has to draw. Three chars are needed to get the RGB-value of a pixel, so the size equals window_height * window_width * 3.
*/ */
class Image : public Fl_Widget {
uchar *buf;
//Function to draw a bitmap //Function to draw a bitmap
void draw() { auto Image::draw() -> void {
fl_draw_image(buf, x(), y(), w(), h()); fl_draw_image(buf, x(), y(), w(), h());
} }
/** The constructor of the image class, get additional
* @param x: The mouse-position on the x-axis.
* @param y: The mouse-position on the y-axis:
* @param w: The width of a single pixel,
* @param h: The height of a single pixel.
*/
public: Image::Image(int x, int y, int w, int h) :
Image(int x, int y, int w, int h) :
Fl_Widget(x, y, w, h, 0) { Fl_Widget(x, y, w, h, 0) {
buf = new uchar[w * h * 3]; buf = new uchar[w * h * 3];
/*Just an example.*/ /*Just an example.*/
@ -33,7 +23,7 @@ public:
} }
/*A function to change the colors of the image-class. It reads the colors from the Shared Memory-Class*/ /*A function to change the colors of the image-class. It reads the colors from the Shared Memory-Class*/
void change_color() { auto Image::getPixels() -> void {
for (int i = 0; i < h(); i++) { for (int i = 0; i < h(); i++) {
for (int j = 0; j < w(); j++) { for (int j = 0; j < w(); j++) {
vkvm::Color c = vkvm::getPixel(j, i); vkvm::Color c = vkvm::getPixel(j, i);
@ -42,25 +32,6 @@ public:
buf[(i * w() + j) * 3 + 2] = c.getBlue(); buf[(i * w() + j) * 3 + 2] = c.getBlue();
} }
} }
}
}; };
/*Functions to refresh the image.*/
void refresh_image(void *pointer) {
((Image *) pointer)->redraw();
Fl::repeat_timeout(0.5, refresh_image, pointer);//nach 0.5 sec refresh_image(pointer) anrufen. Here pointer ist wie ein Parameter
}
void change_color(void *pointer) {
((Image *) pointer)->change_color();
Fl::repeat_timeout(1, change_color, pointer);
}
void refresh_statusbar(void *pointer) {
((Statusbar **) pointer)[0]->refresh_label();
Fl::repeat_timeout(0.5, refresh_statusbar, pointer);
}
void change_status(void *pointer) {
((Statusbar **) pointer)[0]->change_text();
Fl::repeat_timeout(1, change_status, pointer);
}

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@ -1,35 +1,31 @@
#include "GUI.hpp" #include "GUI.hpp"
/** Statusbar
* The class inherits a char *text from the Fl_Box. It also shows the window-resolution and the mouse-position.
* @param text: A pointer to a char-array, that can contain a text like a status or whatever you want.
*/
class Statusbar : public Fl_Box {
char *text;
public:
/** The constructor of Statusbar has to get additional parameters. /** The constructor of Statusbar has to get additional parameters.
* @param x: The mouse-position on the x-axis. * @param x: The mouse-position on the x-axis.
* @param y: The mouse-position on the y-axis: * @param y: The mouse-position on the y-axis:
* @param w: The width of a single pixel, * @param w: The width of a single pixel,
* @param h: The height of a single pixel. * @param h: The height of a single pixel.
*/ */
Statusbar (int x, int y, int w, int h, char *text) : Statusbar::Statusbar(int x, int y, int w, int h, char *text) :
Fl_Box(x, y, w, h, text) { Fl_Box(x, y, w, h, text) {
this->text = text; this->text = text;
}; };
void set_text(char *text) {
auto Statusbar::set_text(char *text) -> void {
this->text = text; this->text = text;
} }
//An exampel to show, how the content of the text can be changed. //An exampel to show, how the content of the text can be changed.
void change_text(){ auto Statusbar::change_text() -> void {
if (text == "status0") if (text == "status0")
set_text("status1"); set_text("status1");
else else
set_text("status0"); set_text("status0");
} }
//This function refreshes the statusbar. //This function refreshes the statusbar.
void refresh_label(){ auto Statusbar::refresh_label() -> void {
this->label(text); this->label(text);
} }
};