fix green backgrund problem
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b1552db800
commit
aa511a2315
@ -25,7 +25,7 @@ auto GUI_run(int argc, char **argv) -> int {
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redraw(image);
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redraw(image);
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});
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});
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vkvm::registerEvent(vkvm::EventType::UpdateControlRegisters, [image]() {
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vkvm::registerEvent(vkvm::EventType::UpdateControlRegisters, [image]() {
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image->setDelay(vkvm::getRedrawInterval();
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image->setDelay(vkvm::getRedrawInterval());
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});
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});
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Fl::repeat_timeout(image->getDelay(), get_new_image, image);
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Fl::repeat_timeout(image->getDelay(), get_new_image, image);
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window->end();
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window->end();
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@ -20,7 +20,7 @@
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* @param button The button that was pushed last.
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* @param button The button that was pushed last.
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*/
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*/
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class GUI_Window : public Fl_Window {
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class GUI_Window : public Fl_Window {
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int x{}, y{}, button{};
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int x, y, button,lastX,lastY;
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vkvm::KeyCode keyCode;
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vkvm::KeyCode keyCode;
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int handle(int e) override;
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int handle(int e) override;
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@ -8,7 +8,7 @@ auto GUI_Window::handle(int e) -> int {
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case FL_PUSH:
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case FL_PUSH:
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x = Fl::event_x();
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x = Fl::event_x();
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y = Fl::event_y();
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y = Fl::event_y();
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vkvm::setMousePosition(x,y);
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vkvm::setMousePosition(x, y);
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Down");
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this->child(2)->label("Event:Mouse Left Down");
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vkvm::callEvent(vkvm::EventType::MouseLeftDown);
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vkvm::callEvent(vkvm::EventType::MouseLeftDown);
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@ -24,7 +24,7 @@ auto GUI_Window::handle(int e) -> int {
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case FL_RELEASE:
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case FL_RELEASE:
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x = Fl::event_x();
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x = Fl::event_x();
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y = Fl::event_y();
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y = Fl::event_y();
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vkvm::setMousePosition(x,y);
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vkvm::setMousePosition(x, y);
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Up");
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this->child(2)->label("Event:Mouse Left Up");
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vkvm::callEvent(vkvm::EventType::MouseLeftUp);
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vkvm::callEvent(vkvm::EventType::MouseLeftUp);
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@ -39,8 +39,8 @@ auto GUI_Window::handle(int e) -> int {
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case FL_DRAG:
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case FL_DRAG:
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x = Fl::event_x();
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x = Fl::event_x();
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y = Fl::event_y();
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y = Fl::event_y();
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vkvm::setMousePosition(x,y);
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vkvm::setMousePosition(x, y);
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this->child(3)->label(position_to_string(x,y));
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this->child(3)->label(position_to_string(x, y));
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Drag");
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this->child(2)->label("Event:Mouse Left Drag");
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vkvm::callEvent(vkvm::EventType::MouseMove);
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vkvm::callEvent(vkvm::EventType::MouseMove);
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@ -51,16 +51,19 @@ auto GUI_Window::handle(int e) -> int {
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this->child(2)->label("Event:Mouse Middle Drag");
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this->child(2)->label("Event:Mouse Middle Drag");
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vkvm::callEvent(vkvm::EventType::MouseMove);
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vkvm::callEvent(vkvm::EventType::MouseMove);
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}
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}
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return 1;
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return 1;
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/*Mousemovement*/
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/*Mousemovement*/
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case FL_MOVE:
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case FL_MOVE:
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x = Fl::event_x();
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x = Fl::event_x();
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y = Fl::event_y();
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y = Fl::event_y();
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vkvm::setMousePosition(x,y);
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if (lastX != x || lastY != y) {
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vkvm::callEvent(vkvm::EventType::MouseMove);
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lastX = x;
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this->child(2)->label("Event:Mouse Move");
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lastY = y;
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this->child(3)->label(position_to_string(x,y));
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vkvm::setMousePosition(x, y);
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vkvm::callEvent(vkvm::EventType::MouseMove);
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this->child(2)->label("Event:Mouse Move");
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this->child(3)->label(position_to_string(x, y));
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}
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return 1;
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return 1;
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/*keyboardbutton*/
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/*keyboardbutton*/
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case FL_KEYBOARD:
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case FL_KEYBOARD:
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@ -72,7 +75,7 @@ auto GUI_Window::handle(int e) -> int {
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return 1;
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return 1;
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case FL_KEYUP:
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case FL_KEYUP:
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button = Fl::event_button();
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button = Fl::event_button();
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std::cout<<button<<std::endl;
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std::cout << button << std::endl;
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keyCode = vkvm::KeyCode(button);
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keyCode = vkvm::KeyCode(button);
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vkvm::buttonPressed(keyCode);
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vkvm::buttonPressed(keyCode);
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vkvm::callEvent(vkvm::EventType::KeyUp);
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vkvm::callEvent(vkvm::EventType::KeyUp);
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@ -82,17 +85,20 @@ auto GUI_Window::handle(int e) -> int {
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return -1;
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return -1;
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}
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}
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GUI_Window::GUI_Window(int x, int y, const char *l) : Fl_Window(x, y, l) {}
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GUI_Window::GUI_Window(int x, int y, const char *l) : Fl_Window(x, y, l) {
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lastX = 0;
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lastY = 0;
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}
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auto GUI_Window::position_to_string(int x,int y)->char*{
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auto GUI_Window::position_to_string(int x, int y) -> char * {
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auto *str = new char[25];
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auto *str = new char[25];
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std::string str_temp;
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std::string str_temp;
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str = strcpy(str,"Mouse Position X:");
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str = strcpy(str, "Mouse Position X:");
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str_temp = std::to_string(x);
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str_temp = std::to_string(x);
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str = strcat(str,str_temp.c_str());
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str = strcat(str, str_temp.c_str());
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str = strcat(str," Y:");
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str = strcat(str, " Y:");
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str_temp = std::to_string(y);
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str_temp = std::to_string(y);
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str = strcat(str,str_temp.c_str());
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str = strcat(str, str_temp.c_str());
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return str;
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return str;
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}
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}
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@ -14,12 +14,6 @@ Image::Image(int x, int y, int w, int h) :
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Fl_Widget(x, y, w, h, nullptr) {
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Fl_Widget(x, y, w, h, nullptr) {
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buf = new uchar[w * h * 3];
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buf = new uchar[w * h * 3];
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delay = ((double)vkvm::getRedrawInterval())/1000;
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delay = ((double)vkvm::getRedrawInterval())/1000;
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/*Just an example.*/
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for (int i = 0; i < h; i++) {
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for (int j = 0; j < w; j++) {
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buf[(j + (i * w)) * 3 + 1] = 0xff;
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}
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}
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}
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}
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/*A function to change the colors of the image-class. It reads the colors from the Shared Memory-Class*/
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/*A function to change the colors of the image-class. It reads the colors from the Shared Memory-Class*/
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