put callEvent at the end
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@ -6,7 +6,6 @@ auto GUI_Window::handle(int e) -> int {
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switch (e) {
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/*Mousebutton*/
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case FL_PUSH:
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vkvm::callEvent(vkvm::EventType::MouseButton);
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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std::cout << "Mouse:left" << std::endl;
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} else if (Fl::event_button() == FL_RIGHT_MOUSE) {
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@ -14,11 +13,10 @@ auto GUI_Window::handle(int e) -> int {
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} else {
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std::cout << "Mouse:middle" << std::endl;
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}
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vkvm::callEvent(vkvm::EventType::MouseButton);
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return 1;
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/*Mousebutton and movement*/
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case FL_DRAG:
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vkvm::callEvent(vkvm::EventType::MouseButton);
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vkvm::callEvent(vkvm::EventType::MouseMove);
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x = Fl::event_x();
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y = Fl::event_y();
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vkvm::setMousePosition(x,y);
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@ -29,27 +27,29 @@ auto GUI_Window::handle(int e) -> int {
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} else {
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std::cout << "Mouse:middle" << std::endl;
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}
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vkvm::callEvent(vkvm::EventType::MouseButton);
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vkvm::callEvent(vkvm::EventType::MouseMove);
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return 1;
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/*Mousemovement*/
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case FL_MOVE:
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vkvm::callEvent(vkvm::EventType::MouseMove);
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x = Fl::event_x();
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y = Fl::event_y();
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vkvm::setMousePosition(x,y);
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vkvm::callEvent(vkvm::EventType::MouseMove);
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return 1;
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/*keyboardbutton*/
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case FL_KEYBOARD:
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vkvm::callEvent(vkvm::EventType::KeyDown);
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button = Fl::event_button();
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keyCode = new vkvm::KeyCode(button);
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vkvm::buttonPressed(*keyCode);
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vkvm::callEvent(vkvm::EventType::KeyDown);
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return 1;
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case FL_KEYUP:
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vkvm::callEvent(vkvm::EventType::KeyUp);
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button = Fl::event_button();
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std::cout<<button<<std::endl;
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keyCode = new vkvm::KeyCode(button);
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vkvm::buttonPressed(*keyCode);
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vkvm::callEvent(vkvm::EventType::KeyUp);
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return 1;
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}
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