remake show the bild
the GUI can show a bild with the colormap
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Before Width: | Height: | Size: 47 KiB |
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@ -1,19 +1,19 @@
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#pragma comment(lib, "fltk.lib")
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#pragma comment(lib, "wsock32.lib")
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#pragma comment(lib, "comctl32.lib")
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#pragma comment(linker, "/NODEFAULTLIB:LIBCMTD.lib")
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#include <iostream>
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#include <Fl/Fl.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_PNG_Image.H>
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#include <FL/fl_draw.H>
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#define window_size 400
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#define window_height 600
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#define window_width 800
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/*****************************************************************************/
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/* This class provides a view to copy the offscreen surface to */
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int color_map[window_width][window_height];
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class My_Window : public Fl_Window{
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int x,y,button;
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int handle(int e)
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@ -28,25 +28,42 @@ class My_Window : public Fl_Window{
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return 1;
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case FL_KEYBOARD:
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button = Fl::event_button();
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std::cout<<"Keyboard:"<< button <<std::endl;
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std::cout<<"Keyboard:"<< (unsigned short)button <<std::endl;
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return 1;
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}
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}
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public:
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My_Window(int x, int y, const char *l ) : Fl_Window(x,y,l){};
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};
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class Pixel : public Fl_Widget {
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Fl_Color color;
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void draw(){
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fl_draw_box(static_cast<Fl_Boxtype>(1), x(), y(), w(), h(), color);
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}
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public:
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Pixel(int x,int y,int w,int h,int RGB) :
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Fl_Widget(x,y,w,h,0) {
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this->color = fl_rgb_color((uchar)((RGB&0xff000000)>>24),(uchar)((RGB&0xff0000)>>16),(uchar)((RGB&0xff00)>>8));
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}
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};
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int main(int argc, char **argv) {
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int x, y, button;
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My_Window* window = new My_Window(window_size, window_size, "example");
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Fl_Box* box = new Fl_Box(10,10,380,380);
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for(int i=0;i<100;i++){
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for (int j = 0; j < 100 ; j++) {
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color_map[i][j]=0xff000000;
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}
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}
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My_Window* window = new My_Window(window_width, window_height, "example");
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window->begin();
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Fl_PNG_Image* background = new Fl_PNG_Image("../image/background.png");
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std::cout<<background->Fl_Image::fail()<<std::endl;
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box->image(background);
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box->redraw();
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for(int i=0;i<100;i++){
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for (int j = 0; j < 100 ; j++) {
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new Pixel(i,j,1,1,color_map[i][j]);
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}
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}
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window->end();
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window->show(argc,argv);
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return Fl::run();
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