#include #include #include #include #include #include "vkvm.hpp" #define window_height 600 #define window_width 800 //Statusbar**************************************/ /** The class inherits a char *text from the Fl_Box. It also shows the window-resolution and the mouse-position. * @param text: A pointer to a char-array, that can contain a text like a status or whatever you want. */ class Statusbar : public Fl_Box { char *text; public: /** The constructor of Statusbar has to get additional parameters. * @param x: The mouse-position on the x-axis. * @param y: The mouse-position on the y-axis: * @param w: The width of a single pixel, * @param h: The height of a single pixel. */ Statusbar (int x, int y, int w, int h, char *text) : Fl_Box(x, y, w, h,text) { this->text = text; }; void set_text(char *text) { this->text = text; } //An exampel to show, how the content of the text can be changed. void change_text(){ if(text=="status0") set_text("status1"); else set_text("status0"); } //This function refreshes the statusbar. void refresh_label(){ this->label(text); } }; //My_Window*************************************/ /** The My_Windows-class generates a window, within the window it recognizes the curretn mouse-position. * It also recognizes if a button is pushed on the keyboard or the mouse. Furthermore the class depict the * content of the Image-class and provides functions to refresh it. * @parame x The mouse-position on the x-axis. * @parame y The mouse-position on the y-axis. * @parame button The button that was pushed last. */ class My_Window : public Fl_Window { int x, y, button; /*Function to handle the input*/ int handle(int e) { switch (e) { /*Mousebutton*/ case FL_PUSH: if (Fl::event_button() == FL_LEFT_MOUSE) { std::cout << "Mouse:left" << std::endl; } else if (Fl::event_button() == FL_RIGHT_MOUSE) { std::cout << "Mouse:right" << std::endl; } else { std::cout << "Mouse:middle" << std::endl; } return 1; /*Mousebutton and movement*/ case FL_DRAG: x = Fl::event_x(); y = Fl::event_y(); std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl; if (Fl::event_button() == FL_LEFT_MOUSE) { std::cout << "Mouse:left" << std::endl; } else if (Fl::event_button() == FL_RIGHT_MOUSE) { std::cout << "Mouse:right" << std::endl; } else { std::cout << "Mouse:middle" << std::endl; } return 1; /*Mousemovement*/ case FL_MOVE: x = Fl::event_x(); y = Fl::event_y(); std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl; return 1; /*keyboardbutton*/ case FL_KEYBOARD: button = Fl::event_button(); std::cout << "Keyboard:" << (unsigned short) button << " down"<redraw(); Fl::repeat_timeout(0.5, refresh_image, pointer);//nach 0.5 sec refresh_image(pointer) anrufen. Here pointer ist wie ein Parameter } void change_color(void *pointer) { ((Image *) pointer)->change_color(); Fl::repeat_timeout(1, change_color, pointer); } void refresh_statusbar(void *pointer) { ((Statusbar **) pointer)[0]->refresh_label(); Fl::repeat_timeout(0.5, refresh_statusbar, pointer); } void change_status(void *pointer) { ((Statusbar **) pointer)[0]->change_text(); Fl::repeat_timeout(1, change_status, pointer); } //main*************************************/ /** * The main function initializes all needed classes and executes the functions. */ int main(int argc, char **argv) { vkvm::initialize(0); My_Window *window = new My_Window(window_width, window_height, "example"); Statusbar *status[5]; window->begin(); Image *image = new Image(0, 30, window_width, window_height - 30); status[0] = new Statusbar(0, 0, 60, 30, "status0"); status[1] = new Statusbar(60, 0, 60, 30, "status1"); status[2] = new Statusbar(120, 0, 60, 30, "status2"); status[3] = new Statusbar(180, 0, 60, 30, "status3"); status[4] = new Statusbar(240, 0, 60, 30, "status4"); Fl::repeat_timeout(0.5, refresh_image, image); Fl::repeat_timeout(1, change_color, image); Fl::repeat_timeout(0.5, refresh_statusbar, status); Fl::repeat_timeout(1, change_status, status); window->end(); window->show(argc, argv); return Fl::run(); }