#include #include #include #include #include #include #define window_height 600 #define window_width 800 //Statusbar**************************************/ /** The class inherits a char *text from the Fl_Box. It also shows the window-resolution and the mouse-position. * @param text: A pointer to a char-array, that can contain a text like a status or whatever you want. * @parameter x: The mouse-position on the x-axis. * @parameter y: The mouse-position on the y-axis: * @parameter w: The width of a single pixel, * @parameter h: The height of a single pixel. */ class Statusbar: public Fl_Box { char *text; public: /** The constructor of Statusbar has to get additional parameters. * @param x: The mouse-position on the x-axis. * @param y: The mouse-position on the y-axis: * @param w: The width of a single pixel, * @param h: The height of a single pixel. */ Statusbar(int x, int y, int w, int h, char *text) : Fl_Box(x, y, w, h,text) { this->text = text; }; void set_text(char *text) { this->text = text; } //An exampel to show, how the content of the text can be changed. void change_text(){ if(text=="status0") set_text("status1"); else set_text("status0"); } //This function refreshes the statusbar void refresh_label(){ this->label(text); } }; //Image**************************************/ /** The Image-class draws the bitmap that it get from the Shared Memory. * @param *buf: A pointer to the bitmap, that the image-class has to draw. Three chars are needed to get the RGB-value of a pixel, so the size equals window_height * window_width * 3. */ class Image : public Fl_Widget { uchar *buf; //Function to draw a bitmap void draw() { fl_draw_image(buf, x(), y(), w(), h()); } /** The constructor of the image class, get additional * @param x: The mouse-position on the x-axis. * @param y: The mouse-position on the y-axis: * @param w: The width of a single pixel, * @param h: The height of a single pixel. */ public: /*Constructor*/ Image(int x, int y, int w, int h) : Fl_Widget(x, y, w, h, 0) { buf = new uchar[w * h * 3]; /*Just an example.*/ for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { buf[(j + (i * w)) * 3 + 1] = 0xff; } } } /*A function to change the colors of the image-class. The colors are changing in this order: green, blue, red*/ void change_color() { for (int j = 1; j < w() * h() * 3; j++) { if (buf[j] == 0xff) { buf[j] = 0; buf[j - 1] = 0xff; } } if (buf[2] == 0xff) buf[w() * h() * 3 - 1] = 0xff; } }; //My_Window*************************************/ /** The My_Windows-class generates a window, within the window it recognizes the curretn mouse-position. * It also recognizes if a button is pushed on the keyboard or the mouse. Furthermore the class depict the * content of the Image-class and provides functions to refresh it. * @parame x The mouse-position on the x-axis. * @parame y The mouse-position on the y-axis. * @parame button The button that was pushed last. */ class My_Window : public Fl_Window { int x, y, button; /*Function to handle the input*/ int handle(int e) { switch (e) { /*Mousebutton*/ case FL_PUSH: if (Fl::event_button() == FL_LEFT_MOUSE) { std::cout << "Mouse:left" << std::endl; } else if (Fl::event_button() == FL_RIGHT_MOUSE) { std::cout << "Mouse:right" << std::endl; } else { std::cout << "Mouse:middle" << std::endl; } return 1; /*Mousebutton and movement*/ case FL_DRAG: x = Fl::event_x(); y = Fl::event_y(); std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl; if (Fl::event_button() == FL_LEFT_MOUSE) { std::cout << "Mouse:left" << std::endl; } else if (Fl::event_button() == FL_RIGHT_MOUSE) { std::cout << "Mouse:right" << std::endl; } else { std::cout << "Mouse:middle" << std::endl; } return 1; /*Mousemovement*/ case FL_MOVE: x = Fl::event_x(); y = Fl::event_y(); std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl; return 1; /*keyboardbutton*/ case FL_KEYBOARD: button = Fl::event_button(); std::cout << "Keyboard:" << (unsigned short) button << std::endl; return 1; } } public: /*Constructor*/ My_Window(int x, int y, const char *l) : Fl_Window(x, y, l) {} }; /*Functions to refresh the image.*/ void refresh_image(void *pointer) { ((Image *) pointer)->redraw(); Fl::repeat_timeout(0.5, refresh_image, pointer);//nach 0.5 sec refresh_bild(pointer) anrufen. Here pointer ist wie ein Parameter } void change_color(void *pointer) { ((Image *) pointer)->change_color(); Fl::repeat_timeout(1, change_color, pointer); } void refresh_statusbar(void *pointer) { ((Statusbar **) pointer)[0]->refresh_label(); Fl::repeat_timeout(0.5, refresh_statusbar, pointer); } void change_status(void *pointer) { ((Status_Leiste **) pointer)[0]->change_text(); Fl::repeat_timeout(1, change_status, pointer); } //main*************************************/ /** * The main function initializes all needed classes and executes the functions. */ int main(int argc, char **argv) { My_Window *window = new My_Window(window_width, window_height, "example"); Status_Leiste *status[5]; window->begin(); Bild *bild = new Bild(0, 30, window_width, window_height - 30); status[0] = new Status_Leiste(0, 0, 60, 30, "status0"); status[1] = new Status_Leiste(60, 0, 60, 30, "status1"); status[2] = new Status_Leiste(120, 0, 60, 30, "status2"); status[3] = new Status_Leiste(180, 0, 60, 30, "status3"); status[4] = new Status_Leiste(240, 0, 60, 30, "status4"); Fl::repeat_timeout(0.5, refresh_bild, bild); Fl::repeat_timeout(1, change_color, bild); Fl::repeat_timeout(0.5, refresh_status_leiste, status); Fl::repeat_timeout(1, change_status, status); window->end(); window->show(argc, argv); return Fl::run(); }main