#include "GUI.hpp" /** Image * The Image-class draws the bitmap that it get from the Shared Memory. * @param *buf: A pointer to the bitmap, that the image-class has to draw. Three chars are needed to get the RGB-value of a pixel, so the size equals window_height * window_width * 3. */ //Function to draw a bitmap auto Image::draw() -> void { fl_draw_image(buf, x(), y(), w(), h()); } Image::Image(int x, int y, int w, int h) : Fl_Widget(x, y, w, h, nullptr) { buf = new uchar[w * h * 3]; delay = ((double)vkvm::getRedrawInterval())/1000; } /*A function to change the colors of the image-class. It reads the colors from the Shared Memory-Class*/ auto Image::getPixels() -> void { for (int i = 0; i < h(); i++) { for (int j = 0; j < w(); j++) { vkvm::Color c = vkvm::getPixel(j, i); buf[(i * w() + j) * 3 + 0] = c.getRed(); buf[(i * w() + j) * 3 + 1] = c.getGreen(); buf[(i * w() + j) * 3 + 2] = c.getBlue(); } } } auto Image::getDelay() -> double { return delay; } auto Image::setDelay(double delay) -> void { this->delay = delay; }