GUI/src/GUI.cpp

80 lines
2.4 KiB
C++

#include "GUI_Window.hpp"
#include "Image.hpp"
#include "Statusbar.hpp"
#include "GUI.hpp"
/** GUI_run
* The GUI_run-function starts all functions needed for the GUI.
*/
int redrawInterval;
int width;
int height;
static void redrawCallback(void * pointer);
int GUI_run(int argc, char **argv) {
vkvm::initialize(0);
//vkvm::setLogLevel(vkvm::LogLevel::DEBUG);
width = vkvm::getWidth();
height = vkvm::getHeight();
redrawInterval = vkvm::getRedrawInterval();
char * resolution = get_resolution(width, height);
vkvm::log(vkvm::LogLevel::DEBUG, resolution);
auto * window = new GUI_Window(width, height + 30, "vKVM GUI");
Statusbar *status[5];
window->begin();
auto *image = new Image(0, 30, width, height);
status[0] = new Statusbar(0, 0, 200, 30, resolution);
status[1] = new Statusbar(200, 0, 170, 30, "Event:");
status[2] = new Statusbar(400, 0, 170, 30, "Mouse Position:");
vkvm::registerEvent(vkvm::EventType::Redraw, [image]() {
image->getPixels();
image->redraw();
});
vkvm::registerEvent(vkvm::EventType::UpdateControlRegisters, [image, window, status]() {
int newRedrawInterval = vkvm::getRedrawInterval();
if(newRedrawInterval != redrawInterval) {
if(redrawInterval == -1 && newRedrawInterval != -1) {
vkvm::log(vkvm::LogLevel::DEBUG, "adding timeout");
Fl::add_timeout(1.0, redrawCallback, image);
}
if(newRedrawInterval == -1) {
vkvm::log(vkvm::LogLevel::DEBUG, "removing timeout");
Fl::remove_timeout(redrawCallback);
}
redrawInterval = newRedrawInterval;
}
int newWidth = vkvm::getWidth();
int newHeight = vkvm::getHeight();
if(newWidth != width || newHeight != height) {
width = newWidth;
height = newHeight;
window->size(width, height + 30);
image->size(width, height);
status[0]->label(get_resolution(width, height));
window->redraw();
}
});
Fl::add_timeout(1.0, redrawCallback, image);
window->end();
window->show(argc, argv);
return Fl::run();
}
static void redrawCallback(void * pointer) {
auto *image = static_cast<Image*>(pointer);
image->getPixels();
image->redraw();
Fl::repeat_timeout(redrawInterval / 1000.0, redrawCallback, image);
}