GUI/main/main.cpp

139 lines
4.5 KiB
C++

#include <iostream>
#include <Fl/Fl.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_Timer.H>
#include <FL/Fl_Window.H>
#include <FL/fl_draw.H>
#define window_height 600
#define window_width 800
/**************************************[[l***************************************/
/* This class provides a view to copy the offscreen surface to */
//Pixel ist ein neue Class fuer ein Pixel
class Pixel : public Fl_Widget {
Fl_Color color;
//Pixel zu malen, x,y sind fuer die Postion in Window.w,h ist width und height.color ist die Farbe von Pixel
void draw() {
fl_draw_box(FL_FLAT_BOX, x(), y(), w(), h(), color);
}
public:
//Konstruktor
Pixel(int x, int y, int w, int h) :
Fl_Widget(x, y, w, h, 0) {}
//die Farbe von Pixel einstellen
void set_color(int RGB){
this->color = fl_rgb_color((uchar) ((RGB & 0xff000000) >> 24), (uchar) ((RGB & 0xff0000) >> 16),
(uchar) ((RGB & 0xff00) >> 8));
}
};
class My_Window : public Fl_Window {
int x, y, button;
int (*color_map)[window_width][window_height];
Pixel* pixels[window_width][window_height];
int c=0xff000000;
//die Inputs von Maus und Tastatur behandln
int handle(int e) {
switch (e) {
//Druck vom Maus behandln
case FL_PUSH:
if(Fl::event_button()==FL_LEFT_MOUSE){
std::cout << "Mouse:left" << std::endl;
}else if(Fl::event_button()==FL_RIGHT_MOUSE){
std::cout << "Mouse:right" << std::endl;
}else{
std::cout << "Mouse:middle" << std::endl;
}
return 1;
//Druck und Bewegung vom Maus behandln
case FL_DRAG:
x = Fl::event_x();
y = Fl::event_y();
std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl;
if(Fl::event_button()==FL_LEFT_MOUSE){
std::cout << "Mouse:left" << std::endl;
}else if(Fl::event_button()==FL_RIGHT_MOUSE){
std::cout << "Mouse:right" << std::endl;
}else{
std::cout << "Mouse:middle" << std::endl;
}
return 1;
//Bewegung vom Maus behandln
case FL_MOVE:
x = Fl::event_x();
y = Fl::event_y();
std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl;
return 1;
//Druck von der Tastator behandln
case FL_KEYBOARD:
button = Fl::event_button();
std::cout << "Keyboard:" << (unsigned short) button << std::endl;
return 1;
// case FL_:
}
}
public:
//Konstruktor
My_Window(int x, int y, const char *l, int (*color_map)[window_width][window_height]) : Fl_Window(x, y, l) {
this->color_map = color_map;
for (int i = 0; i < window_width; i++) {
for (int j = 0; j < window_height; j++) {
pixels[i][j]=new Pixel(i,j,1,1);
}
}
}
//Window akualisieren, refresh
int draw_bild() {
for (int i = 0; i < window_width; i++) {
for (int j = 0; j < window_height; j++) {
pixels[i][j]->set_color((*color_map)[i][j]);
pixels[i][j]->redraw();
}
}
}
};
//draw_bild() wird regelmaessig anrufen
void refresh(void* pointer){
((My_Window*)pointer)->draw_bild();
Fl::repeat_timeout(0.5, refresh,pointer);
}
//die Farbe von Pixels regekmaessig aendern
void change_color(void* pointer){
int (*color_map)[window_width][window_height];
color_map = (typeof(color_map))(pointer);
for (int i = 0; i < 100; i++) {
for (int j = 0; j < 100; j++) {
(*color_map)[i][j] ^= 0xffff0000;
}
}
Fl::repeat_timeout(1, change_color,pointer);
}
int main(int argc, char **argv) {
int color_map[window_width][window_height];
for (int i = 0; i < 100; i++) {
for (int j = 0; j < 100; j++) {
color_map[i][j] = 0xff000000;
}
}
My_Window *window = new My_Window(window_width, window_height, "example", &color_map);
window->begin();
Fl::repeat_timeout(0.5, refresh,window);//refresh anrufen nach 0.5 sec
Fl::repeat_timeout(1,change_color, &color_map);// change_color anrufen nach 1 sec
window->end();
window->show(argc, argv);
return Fl::run();
} // main