//#include "add.h" #include "Bitmap.h" #include "Font.h" #include bool isQuit(std::string command); /** * @author: Julian Hinxlage * @since: v0.0.0 * @brief: An image is loaded and used as a font. * A string is converted and displayed in the console. * Currently only to test. */ #include "TextRenderer.h" int main() { Font font("../res/font1.bmp", "../res/font1.toml"); std::string oldText; std::string currentText; TextRenderer textRenderer(vkvm::Color(255, 255, 255), vkvm::Color(0, 0, 0)); std::string command; std::cout << "TextRender: " << std::endl; std::getline(std::cin, command); while(!isQuit(command)) { if(command.compare("update")) { currentText = vkvm::getText(); textRenderer.update(currentText); } std::cout << "TextRender: " << std::endl; std::getline(std::cin, command); } std::cout << "TextRender finished." << std::endl; return 0; } // std::string str; // std::cout << "string to draw: "; // std::getline(std::cin, str); // // for (int i = 0; i < font.height(); i++) { // for (char c : str) { // for (int j = 0; j < font.width(); j++) { // if (font.getPixel(c,j,i)) { // std::cout << "█"; // } else { // std::cout << " "; // } // } // std::cout << " "; // } // std::cout << std::endl; // } // // return 0; bool isQuit(std::string command) { return command.compare("quit") == 0; }