delay
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14c1335881
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@ -5,6 +5,8 @@
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#include "DrawRender.hpp"
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#include <algorithm>
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#include <unistd.h>
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#include <thread>
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#include <chrono>
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DrawRender::DrawRender(int windowWidth, int windowHeight, vkvm::Color defaultBackgroundColor, vkvm::Color penColor, int penWidth)
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: backgroundColor(defaultBackgroundColor), penColor(penColor) {
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@ -125,11 +127,7 @@ void DrawRender::translateToSharedMemory(std::vector<std::vector<bool>> shape, i
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currentY++;
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}
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// a violent way to delay redraw
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for(y = 900; y < 1000; y++) {
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for(x = 900; x < 1000; x++)
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vkvm::setPixel(y, x, vkvm::Color(217,217,217));
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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void DrawRender::clearToSharedMemory(std::vector<std::vector<bool>> shape, int startX, int startY) {
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@ -8,7 +8,6 @@
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#include <Color.hpp>
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#include <vkvm.hpp>
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#include <iostream>
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#include "Font.h"
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#include "vector"
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#include "utils.hpp"
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#include <cmath>
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