package eu.univento.core.listeners; import eu.univento.core.api.player.CustomPlayer; import eu.univento.core.commands.Build; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.event.block.BlockCanBuildEvent; import org.bukkit.event.block.BlockPlaceEvent; /** * some stuff with blocks * @author joethei * @version 1.0 */ public class Blocks implements Listener{ /** * cancels block placement if player is not in build mode * @param e BlockPlaceEvent */ @EventHandler public void onBlockPlace(BlockPlaceEvent e) { CustomPlayer p = CustomPlayer.getPlayer(e.getPlayer()); if(!Build.getPlayers().containsKey(p)) { e.setCancelled(true); } } /** * cancels block breaking if player is not in build mode * @param e BlockBreakEvent */ @EventHandler public void onBlockBreak(BlockBreakEvent e) { CustomPlayer p = CustomPlayer.getPlayer(e.getPlayer()); if(!Build.getPlayers().containsKey(p)) { e.setCancelled(true); } } /** * sets buildable true so players can place blocks, even if vanished player is standing there * @param e BlockCanBuildEvent */ @EventHandler(priority = EventPriority.LOW) public void onBlockCanBuildEvent(BlockCanBuildEvent e){ e.setBuildable(true); } }