package eu.univento.maya; import eu.univento.commons.server.ServerType; import eu.univento.core.api.server.ServerSettings; import eu.univento.maya.game.GameStage; import eu.univento.maya.game.LobbyCounter; import eu.univento.maya.listener.PlayerEvents; import lombok.Getter; import org.bukkit.Bukkit; import org.bukkit.GameMode; import org.bukkit.entity.Player; import org.bukkit.plugin.PluginManager; import org.bukkit.plugin.java.JavaPlugin; import java.util.ArrayList; import java.util.logging.Level; import java.util.logging.Logger; /** * main class * @author joethei * @version 0.1 */ public class Maya extends JavaPlugin{ @Getter private static Maya instance; private static Logger logger = Bukkit.getLogger(); private static GameStage stage; public static GameStage getStage() { return stage; } public static void setStage(GameStage stage) { Maya.stage = stage; } public static int getMinPlayers() { return 1; } public static int getMaxPlayers() { return 12; } @Getter private static ArrayList players = new ArrayList<>(); public static int lobbyID; public static int warmupID; public static int gameID; public static int buyID; public static int deathmatchID; public static int restartID; public static void log(Level level, String string) { logger.log(level, "[" + getInstance().getDescription().getName() + "] " + string); } @Override public void onEnable() { instance = this; PluginManager pm = Bukkit.getPluginManager(); pm.registerEvents(new PlayerEvents(), this); ServerSettings.setServerType(ServerType.GAME_MAYA); ServerSettings.setGameMode(GameMode.ADVENTURE); log(Level.INFO, "Plugin Version: " + getDescription().getVersion() + " gestartet"); stage = GameStage.Lobby; lobbyID = getServer().getScheduler().scheduleSyncRepeatingTask(getInstance(), new LobbyCounter(), 20L, 20L); } @Override public void onDisable() { log(Level.INFO, "Plugin beendet"); } }