package eu.univento.maya.game; import eu.univento.core.Core; import eu.univento.core.api.player.CustomPlayer; import eu.univento.maya.Maya; import eu.univento.maya.modules.Modules; import org.bukkit.Bukkit; import org.bukkit.Sound; import org.bukkit.scheduler.BukkitRunnable; /** * runnable for lobby counter * @author joethei * @version 0.2 */ public class LobbyCounter extends BukkitRunnable{ int time = 60; public void run() { if(Maya.getStage() == GameStage.Lobby && Bukkit.getOnlinePlayers().size() >= Maya.getMinPlayers()) { for(CustomPlayer players : Core.getOnlinePlayers()) { players.setLevel(time); if(time == 30) { Modules.generate(); } if(time <= 10) { players.playSound(players.getEyeLocation(), Sound.ENTITY_ARROW_HIT, 1.0F, 1.0F); } } if(time == 0) { Maya.setStage(GameStage.Warmup); Maya.warmupID = Maya.getInstance().getServer().getScheduler().scheduleSyncRepeatingTask(Maya.getInstance(), new WarmupCounter(), 20L, 20L); Bukkit.getScheduler().cancelTask(Maya.lobbyID); } time--; } return; } }