package eu.univento.maya.game; import eu.univento.core.api.Utils; import eu.univento.core.api.server.ServerSettings; import eu.univento.maya.Maya; import org.bukkit.Bukkit; import org.bukkit.scheduler.BukkitRunnable; /** * @author joethei * @version 0.1 */ public class RestartCounter extends BukkitRunnable{ private int time = 10; public void run() { if(Maya.getStage() == GameStage.Restart) { Bukkit.broadcastMessage("§6Server startet neu in " + time + " Sekunden"); if(time == 0) { Bukkit.getScheduler().cancelTask(Maya.restartID); Utils.restart(); ServerSettings.setServerType(null); ServerSettings.setGameState(Maya.getStage().name()); Bukkit.broadcastMessage("Alle würden jetzt auf die Lobby01 kommen"); } time--; } } }