Produktion_Digitaler_Medien/Source/BuildingEscape/TriggerOpenDoor.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
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#include "RotatingActor.h"
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#include "Components/ActorComponent.h"
#include "Components/AudioComponent.h"
#include "Engine/TriggerVolume.h"
#include "TriggerOpenDoor.generated.h"
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
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class BUILDINGESCAPE_API UTriggerOpenDoor : public URotatingActor
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{
GENERATED_BODY()
public:
UTriggerOpenDoor();
virtual void TickComponent(float DeltaTime, ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction) override;
UPROPERTY(EditAnywhere)
ATriggerVolume * TriggerVolume = nullptr;
protected:
virtual void BeginPlay() override;
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};