GUI/src/Image.cpp

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#include "GUI.hpp"
/** Image
* The Image-class draws the bitmap that it get from the Shared Memory.
* @param *buf: A pointer to the bitmap, that the image-class has to draw. Three chars are needed to get the RGB-value of a pixel, so the size equals window_height * window_width * 3.
*/
class Image : public Fl_Widget {
uchar *buf;
//Function to draw a bitmap
void draw() {
fl_draw_image(buf, x(), y(), w(), h());
}
/** The constructor of the image class, get additional
* @param x: The mouse-position on the x-axis.
* @param y: The mouse-position on the y-axis:
* @param w: The width of a single pixel,
* @param h: The height of a single pixel.
*/
public:
Image(int x, int y, int w, int h) :
Fl_Widget(x, y, w, h, 0) {
buf = new uchar[w * h * 3];
/*Just an example.*/
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
buf[(j + (i * w)) * 3 + 1] = 0xff;
}
}
}
/*A function to change the colors of the image-class. It reads the colors from the Shared Memory-Class*/
void change_color() {
for (int i = 0; i < h(); i++) {
for (int j = 0; j < w(); j++) {
vkvm::Color c = vkvm::getPixel(j,i);
buf[(i * w() + j) * 3 + 0] = c.getRed();
buf[(i * w() + j) * 3 + 1] = c.getGreen();
buf[(i * w() + j) * 3 + 2] = c.getBlue();
}
}
}
};
/*Functions to refresh the image.*/
void refresh_image(void *pointer) {
((Image *) pointer)->redraw();
Fl::repeat_timeout(0.5, refresh_image, pointer);//nach 0.5 sec refresh_image(pointer) anrufen. Here pointer ist wie ein Parameter
}
void change_color(void *pointer) {
((Image *) pointer)->change_color();
Fl::repeat_timeout(1, change_color, pointer);
}
void refresh_statusbar(void *pointer) {
((Statusbar **) pointer)[0]->refresh_label();
Fl::repeat_timeout(0.5, refresh_statusbar, pointer);
}
void change_status(void *pointer) {
((Statusbar **) pointer)[0]->change_text();
Fl::repeat_timeout(1, change_status, pointer);
}