Aufgeräumter GUI-Code. Klassen wurden in eigene
cpp-Dateien ausgelagert. GUI.hpp wurde implementiert. Klasseninitialisierung wurde in init.cpp ausgelagert.
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@ -22,7 +22,7 @@ file(GLOB_RECURSE TESTS test/*.cpp)
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set(LIB_PATH "${CMAKE_SOURCE_DIR}/../library")
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include_directories(${LIB_PATH}/include)
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add_executable(GUI ${SOURCES} ${HEADERS} main/main.cpp)
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add_executable(GUI ${SOURCES} ${HEADERS} main/main.cpp src/Statusbar.cpp src/GUI_Window.cpp src/Image.cpp src/GUI.hpp src/init.cpp)
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target_link_libraries(GUI ${LIB_PATH}/lib/liblibrary.a)
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201
main/main.cpp
201
main/main.cpp
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@ -1,199 +1,10 @@
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#include "GUI.hpp"
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#include <iostream>
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#include <Fl/Fl.H>
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#include <Fl/Fl_Box.H>
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#include <FL/Fl_Window.H>
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#include <FL/fl_draw.H>
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#include "vkvm.hpp"
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#define window_height 600
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#define window_width 800
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//Statusbar**************************************/
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/** The class inherits a char *text from the Fl_Box. It also shows the window-resolution and the mouse-position.
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* @param text: A pointer to a char-array, that can contain a text like a status or whatever you want.
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*/
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class Statusbar : public Fl_Box {
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char *text;
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public:
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/** The constructor of Statusbar has to get additional parameters.
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* @param x: The mouse-position on the x-axis.
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* @param y: The mouse-position on the y-axis:
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* @param w: The width of a single pixel,
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* @param h: The height of a single pixel.
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*/
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Statusbar (int x, int y, int w, int h, char *text) :
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Fl_Box(x, y, w, h,text) {
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this->text = text;
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};
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void set_text(char *text) {
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this->text = text;
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}
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//An exampel to show, how the content of the text can be changed.
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void change_text(){
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if(text=="status0")
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set_text("status1");
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else
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set_text("status0");
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}
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//This function refreshes the statusbar.
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void refresh_label(){
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this->label(text);
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}
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};
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//My_Window*************************************/
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/** The My_Windows-class generates a window, within the window it recognizes the curretn mouse-position.
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* It also recognizes if a button is pushed on the keyboard or the mouse. Furthermore the class depict the
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* content of the Image-class and provides functions to refresh it.
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* @parame x The mouse-position on the x-axis.
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* @parame y The mouse-position on the y-axis.
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* @parame button The button that was pushed last.
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*/
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class My_Window : public Fl_Window {
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int x, y, button;
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/*Function to handle the input*/
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int handle(int e) {
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switch (e) {
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/*Mousebutton*/
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case FL_PUSH:
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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std::cout << "Mouse:left" << std::endl;
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} else if (Fl::event_button() == FL_RIGHT_MOUSE) {
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std::cout << "Mouse:right" << std::endl;
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} else {
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std::cout << "Mouse:middle" << std::endl;
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}
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return 1;
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/*Mousebutton and movement*/
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case FL_DRAG:
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x = Fl::event_x();
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y = Fl::event_y();
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std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl;
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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std::cout << "Mouse:left" << std::endl;
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} else if (Fl::event_button() == FL_RIGHT_MOUSE) {
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std::cout << "Mouse:right" << std::endl;
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} else {
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std::cout << "Mouse:middle" << std::endl;
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}
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return 1;
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/*Mousemovement*/
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case FL_MOVE:
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x = Fl::event_x();
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y = Fl::event_y();
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std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl;
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return 1;
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/*keyboardbutton*/
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case FL_KEYBOARD:
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button = Fl::event_button();
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std::cout << "Keyboard:" << (unsigned short) button << " down"<<std::endl;
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return 1;
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case FL_KEYUP:
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button = Fl::event_button();
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std::cout << "Keyboard:" << (unsigned short) button << " up"<<std::endl;
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return 1;
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}
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}
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public:
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My_Window(int x, int y, const char *l) : Fl_Window(x, y, l) {}
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};
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//Image**************************************/
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/** The Image-class draws the bitmap that it get from the Shared Memory.
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* @param *buf: A pointer to the bitmap, that the image-class has to draw. Three chars are needed to get the RGB-value of a pixel, so the size equals window_height * window_width * 3.
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*/
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class Image : public Fl_Widget {
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uchar *buf;
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//Function to draw a bitmap
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void draw() {
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fl_draw_image(buf, x(), y(), w(), h());
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}
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/** The constructor of the image class, get additional
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* @param x: The mouse-position on the x-axis.
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* @param y: The mouse-position on the y-axis:
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* @param w: The width of a single pixel,
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* @param h: The height of a single pixel.
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*/
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public:
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Image(int x, int y, int w, int h) :
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Fl_Widget(x, y, w, h, 0) {
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buf = new uchar[w * h * 3];
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/*Just an example.*/
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for (int i = 0; i < h; i++) {
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for (int j = 0; j < w; j++) {
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buf[(j + (i * w)) * 3 + 1] = 0xff;
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}
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}
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}
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/*A function to change the colors of the image-class. It reads the colors from the Shared Memory-Class*/
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void change_color() {
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for (int i = 0; i < h(); i++) {
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for (int j = 0; j < w(); j++) {
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vkvm::Color c = vkvm::getPixel(j,i);
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buf[(i * w() + j) * 3 + 0] = c.getRed();
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buf[(i * w() + j) * 3 + 1] = c.getGreen();
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buf[(i * w() + j) * 3 + 2] = c.getBlue();
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}
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}
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}
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};
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/*Functions to refresh the image.*/
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void refresh_image(void *pointer) {
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((Image *) pointer)->redraw();
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Fl::repeat_timeout(0.5, refresh_image, pointer);//nach 0.5 sec refresh_image(pointer) anrufen. Here pointer ist wie ein Parameter
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}
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void change_color(void *pointer) {
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((Image *) pointer)->change_color();
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Fl::repeat_timeout(1, change_color, pointer);
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}
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void refresh_statusbar(void *pointer) {
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((Statusbar **) pointer)[0]->refresh_label();
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Fl::repeat_timeout(0.5, refresh_statusbar, pointer);
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}
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void change_status(void *pointer) {
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((Statusbar **) pointer)[0]->change_text();
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Fl::repeat_timeout(1, change_status, pointer);
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}
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//main*************************************/
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/**
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* The main function initializes all needed classes and executes the functions.
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/** main
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* The main function executes the functions of the GUI.
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*/
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int main(int argc, char **argv) {
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vkvm::initialize(0);
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My_Window *window = new My_Window(window_width, window_height, "example");
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Statusbar *status[5];
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window->begin();
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Image *image = new Image(0, 30, window_width, window_height - 30);
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status[0] = new Statusbar(0, 0, 60, 30, "status0");
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status[1] = new Statusbar(60, 0, 60, 30, "status1");
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status[2] = new Statusbar(120, 0, 60, 30, "status2");
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status[3] = new Statusbar(180, 0, 60, 30, "status3");
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status[4] = new Statusbar(240, 0, 60, 30, "status4");
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Fl::repeat_timeout(0.5, refresh_image, image);
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Fl::repeat_timeout(1, change_color, image);
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Fl::repeat_timeout(0.5, refresh_statusbar, status);
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Fl::repeat_timeout(1, change_status, status);
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window->end();
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window->show(argc, argv);
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return Fl::run();
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GUI_init();
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GUI_run();
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}
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@ -0,0 +1,39 @@
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#include <iostream>
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#include <Fl/Fl.H>
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#include <Fl/Fl_Box.H>
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#include <FL/Fl_Window.H>
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#include <FL/fl_draw.H>
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#include "vkvm.hpp"
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#ifndef GUI_GUI_HPP
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#define GUI_GUI_HPP
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class GUI_Window : public Fl_Window {
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int x, y, button;
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int handle(int e);
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public:
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GUI_Window(int x, int y, const char *l) : Fl_Window(x, y, l)
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}
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class Image : public Fl_Widget {
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uchar *buf;
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public:
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Image(int x, int y, int w, int h);
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void refresh_image(void *pointer);
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void change_color(void *pointer);
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void refresh_statusbar(void *pointer);
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void change_status(void *pointer);
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}
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class Statusbar : public Fl_Box {
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char *text;
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public:
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Statusbar (int x, int y, int w, int h, char *text);
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void set_text(char *text);
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void change_text();
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void refresh_label();
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}
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void GUI_init();
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void GUI_run();
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#endif //GUI_GUI_HPP
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@ -0,0 +1,63 @@
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#include "GUI.hpp"
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/** GUI_Window
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* The GUI_Window-class generates a window, within the window it recognizes the curretn mouse-position.
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* It also recognizes if a button is pushed on the keyboard or the mouse. Furthermore the class depict the
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* content of the Image-class and provides functions to refresh it.
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* @param x The mouse-position on the x-axis.
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* @param y The mouse-position on the y-axis.
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* @param button The button that was pushed last.
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*/
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class GUI_Window : public Fl_Window {
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int x, y, button;
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/*Function to handle the input*/
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int handle(int e) {
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switch (e) {
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/*Mousebutton*/
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case FL_PUSH:
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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std::cout << "Mouse:left" << std::endl;
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} else if (Fl::event_button() == FL_RIGHT_MOUSE) {
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std::cout << "Mouse:right" << std::endl;
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} else {
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std::cout << "Mouse:middle" << std::endl;
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}
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return 1;
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/*Mousebutton and movement*/
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case FL_DRAG:
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x = Fl::event_x();
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y = Fl::event_y();
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std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl;
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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std::cout << "Mouse:left" << std::endl;
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} else if (Fl::event_button() == FL_RIGHT_MOUSE) {
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std::cout << "Mouse:right" << std::endl;
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} else {
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std::cout << "Mouse:middle" << std::endl;
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}
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return 1;
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/*Mousemovement*/
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case FL_MOVE:
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x = Fl::event_x();
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y = Fl::event_y();
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std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl;
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return 1;
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/*keyboardbutton*/
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case FL_KEYBOARD:
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button = Fl::event_button();
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std::cout << "Keyboard:" << (unsigned short) button << " down"<<std::endl;
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return 1;
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case FL_KEYUP:
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button = Fl::event_button();
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std::cout << "Keyboard:" << (unsigned short) button << " up"<<std::endl;
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return 1;
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}
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}
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public:
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GUI_Window(int x, int y, const char *l) : Fl_Window(x, y, l) {}
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};
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@ -0,0 +1,66 @@
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#include "GUI.hpp"
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/** Image
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* The Image-class draws the bitmap that it get from the Shared Memory.
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* @param *buf: A pointer to the bitmap, that the image-class has to draw. Three chars are needed to get the RGB-value of a pixel, so the size equals window_height * window_width * 3.
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*/
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class Image : public Fl_Widget {
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uchar *buf;
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//Function to draw a bitmap
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void draw() {
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fl_draw_image(buf, x(), y(), w(), h());
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}
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/** The constructor of the image class, get additional
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* @param x: The mouse-position on the x-axis.
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* @param y: The mouse-position on the y-axis:
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* @param w: The width of a single pixel,
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* @param h: The height of a single pixel.
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*/
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public:
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Image(int x, int y, int w, int h) :
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Fl_Widget(x, y, w, h, 0) {
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buf = new uchar[w * h * 3];
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/*Just an example.*/
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for (int i = 0; i < h; i++) {
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for (int j = 0; j < w; j++) {
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buf[(j + (i * w)) * 3 + 1] = 0xff;
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}
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}
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}
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/*A function to change the colors of the image-class. It reads the colors from the Shared Memory-Class*/
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void change_color() {
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for (int i = 0; i < h(); i++) {
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for (int j = 0; j < w(); j++) {
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vkvm::Color c = vkvm::getPixel(j,i);
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buf[(i * w() + j) * 3 + 0] = c.getRed();
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buf[(i * w() + j) * 3 + 1] = c.getGreen();
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buf[(i * w() + j) * 3 + 2] = c.getBlue();
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}
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}
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}
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};
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/*Functions to refresh the image.*/
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void refresh_image(void *pointer) {
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((Image *) pointer)->redraw();
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Fl::repeat_timeout(0.5, refresh_image, pointer);//nach 0.5 sec refresh_image(pointer) anrufen. Here pointer ist wie ein Parameter
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}
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void change_color(void *pointer) {
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((Image *) pointer)->change_color();
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Fl::repeat_timeout(1, change_color, pointer);
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}
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void refresh_statusbar(void *pointer) {
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((Statusbar **) pointer)[0]->refresh_label();
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Fl::repeat_timeout(0.5, refresh_statusbar, pointer);
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}
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void change_status(void *pointer) {
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((Statusbar **) pointer)[0]->change_text();
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Fl::repeat_timeout(1, change_status, pointer);
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}
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#include "GUI.hpp"
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/** Statusbar
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* The class inherits a char *text from the Fl_Box. It also shows the window-resolution and the mouse-position.
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* @param text: A pointer to a char-array, that can contain a text like a status or whatever you want.
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*/
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class Statusbar : public Fl_Box {
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char *text;
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public:
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/** The constructor of Statusbar has to get additional parameters.
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* @param x: The mouse-position on the x-axis.
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* @param y: The mouse-position on the y-axis:
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* @param w: The width of a single pixel,
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* @param h: The height of a single pixel.
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*/
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Statusbar (int x, int y, int w, int h, char *text) :
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Fl_Box(x, y, w, h,text) {
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this->text = text;
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};
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void set_text(char *text) {
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this->text = text;
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}
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//An exampel to show, how the content of the text can be changed.
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void change_text(){
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if(text=="status0")
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set_text("status1");
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else
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set_text("status0");
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}
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//This function refreshes the statusbar.
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void refresh_label(){
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this->label(text);
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}
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};
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@ -1,5 +0,0 @@
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#include "demo.h"
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int test() {
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return 42;
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}
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#ifndef SHARED_MEMORY_DEMO_H
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#define SHARED_MEMORY_DEMO_H
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int test();
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#endif //SHARED_MEMORY_DEMO_H
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#include "GUI.hpp"
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#define window_height 600
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#define window_width 800
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/** GUI_init
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* The GUI_init-function initializes all needed classes for the GUI.
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*/
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void GUI_init() {
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vkvm::initialize(0);
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My_Window *window = new My_Window(window_width, window_height, "example");
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Statusbar *status[5];
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Image *image = new Image(0, 30, window_width, window_height - 30);
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//Dummy-Values TBD
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status[0] = new Statusbar(0, 0, 60, 30, "status0");
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status[1] = new Statusbar(60, 0, 60, 30, "status1");
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status[2] = new Statusbar(120, 0, 60, 30, "status2");
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status[3] = new Statusbar(180, 0, 60, 30, "status3");
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status[4] = new Statusbar(240, 0, 60, 30, "status4");
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}
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/** GUI_run
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* The GUI_run-function starts all functions needed for the GUI.
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*/
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void GUI_run() {
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window->begin();
|
||||
Fl::repeat_timeout(0.5, refresh_image, image);
|
||||
Fl::repeat_timeout(1, change_color, image);
|
||||
Fl::repeat_timeout(0.5, refresh_statusbar, status);
|
||||
Fl::repeat_timeout(1, change_status, status);
|
||||
window->end();
|
||||
window->show(argc, argv);
|
||||
return Fl::run();
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
#include <catch2/catch.hpp>
|
||||
#include "../src/demo.h"
|
||||
#include "../src/GUI.hpp"
|
||||
|
||||
TEST_CASE("Demo test") {
|
||||
TEST_CASE("GUI Test") {
|
||||
REQUIRE(test() == 42);
|
||||
}
|
Loading…
Reference in New Issue