fix range of x,y in windowsWidth and windowsHeight
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9d8b954f71
commit
7e2166808c
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@ -11,10 +11,10 @@ auto GUI_Window::handle(int e) -> int {
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case FL_PUSH:
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x = Fl::event_x();
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y = Fl::event_y();
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x < 0 ? x = 0: x = x;
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y < 0 ? y = 0: y = y;
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x > windowsWidth ? x = windowsWidth : x = x;
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y > windowsHeight ? y = windowsHeight : y = y;
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x = x < 0 ? 0: x;
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y = y < 30 ? 30 : y;
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x = x > windowsWidth ? windowsWidth : x;
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y = y > windowsHeight ? windowsHeight : y;
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vkvm::setMousePosition(x,y);
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Down");
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@ -31,10 +31,10 @@ auto GUI_Window::handle(int e) -> int {
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case FL_RELEASE:
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x = Fl::event_x();
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y = Fl::event_y();
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x < 0 ? x = 0: x = x;
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y < 0 ? y = 0: y = y;
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x > windowsWidth ? x = windowsWidth : x = x;
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y > windowsHeight ? y = windowsHeight : y = y;
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x = x < 0 ? 0: x;
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y = y < 30 ? 30 : y;
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x = x > windowsWidth ? windowsWidth : x;
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y = y > windowsHeight ? windowsHeight : y;
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vkvm::setMousePosition(x,y);
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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this->child(2)->label("Event:Mouse Left Up");
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@ -50,10 +50,10 @@ auto GUI_Window::handle(int e) -> int {
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case FL_DRAG:
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x = Fl::event_x();
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y = Fl::event_y();
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x < 0 ? x = 0: x = x;
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y < 0 ? y = 0: y = y;
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x > windowsWidth ? x = windowsWidth : x = x;
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y > windowsHeight ? y = windowsHeight : y = y;
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x = x < 0 ? 0: x;
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y = y < 30 ? 30 : y;
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x = x > windowsWidth ? windowsWidth : x;
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y = y > windowsHeight ? windowsHeight : y;
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vkvm::setMousePosition(x,y);
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this->child(3)->label(position_to_string(x,y));
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if (Fl::event_button() == FL_LEFT_MOUSE) {
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@ -72,10 +72,10 @@ auto GUI_Window::handle(int e) -> int {
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case FL_MOVE:
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x = Fl::event_x();
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y = Fl::event_y();
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x < 0 ? x = 0: x = x;
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y < 0 ? y = 0: y = y;
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x > windowsWidth ? x = windowsWidth : x = x;
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y > windowsHeight ? y = windowsHeight : y = y;
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x = x < 0 ? 0: x;
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y = y < 30 ? 30 : y;
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x = x > windowsWidth ? windowsWidth : x;
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y = y > windowsHeight ? windowsHeight : y;
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vkvm::setMousePosition(x,y);
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vkvm::callEvent(vkvm::EventType::MouseMove);
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this->child(2)->label("Event:Mouse Move");
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