~ change a few includes
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@ -9,7 +9,6 @@
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* @since: v0.0.1
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* @since: v0.0.1
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* draw circle, square, rectangle and mouse drawing
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* draw circle, square, rectangle and mouse drawing
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*/
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*/
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void outPutPixel(int windowHeight, int windowWidth, vkvm::Color brushColor);
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int main() {
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int main() {
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vkvm::initialize(0);
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vkvm::initialize(0);
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@ -112,18 +111,4 @@ int main() {
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}
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}
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return 0;
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return 0;
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}
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/***************************read pixel in shared memory and test output in console******************************************/
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void outPutPixel(int windowHeight, int windowWidth, vkvm::Color penColor) {
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for(int y = 0; y < windowHeight; y++) {
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for(int x = 0; x < windowWidth; x++) {
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if(vkvm::getPixel(x, y).getRed() == penColor.getRed()) {
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std::cout << "*";
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} else {
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std::cout << " ";
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}
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}
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std::cout << "\n";
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}
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}
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}
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@ -1,8 +1,3 @@
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//
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// Created by shaohuatong on 06.12.19.
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//
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#include <iostream>
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#include "Circle.hpp"
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#include "Circle.hpp"
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Circle::Circle() {
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Circle::Circle() {
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@ -1,7 +1,3 @@
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//
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// Created by shaohuatong on 06.12.19.
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//
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#ifndef SIMPLE_DRAW_CIRCLE_HPP
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#ifndef SIMPLE_DRAW_CIRCLE_HPP
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#define SIMPLE_DRAW_CIRCLE_HPP
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#define SIMPLE_DRAW_CIRCLE_HPP
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@ -1,10 +1,7 @@
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//
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#include "Color.hpp"
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// Created by shaohuatong on 28.11.19.
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//
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#include "DrawRender.hpp"
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#include "DrawRender.hpp"
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#include "vkvm.hpp"
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#include <algorithm>
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#include <algorithm>
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#include <unistd.h>
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#include <thread>
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#include <thread>
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#include <chrono>
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#include <chrono>
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@ -4,17 +4,16 @@
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#ifndef SIMPLE_DRAW_DRAWRENDER_HPP
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#ifndef SIMPLE_DRAW_DRAWRENDER_HPP
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#define SIMPLE_DRAW_DRAWRENDER_HPP
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#define SIMPLE_DRAW_DRAWRENDER_HPP
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#include <string>
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#include "Cursor.hpp"
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#include "Color.hpp"
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#include "vkvm.hpp"
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#include <iostream>
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#include <vector>
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#include "utils.hpp"
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#include <cmath>
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#include "Rectangle.hpp"
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#include "Rectangle.hpp"
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#include "Circle.hpp"
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#include "Circle.hpp"
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#include "Shapes.hpp"
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#include "Shapes.hpp"
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#include "Cursor.hpp"
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#include "utils.hpp"
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#include "vkvm.hpp"
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#include <cmath>
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#include <string>
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#include <iostream>
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#include <vector>
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#define CIRCLE 0
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#define CIRCLE 0
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#define RECTANGLE 1
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#define RECTANGLE 1
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