Maya/src/main/java/eu/univento/maya/game/LobbyCounter.java

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package eu.univento.maya.game;
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import eu.univento.core.Core;
import eu.univento.core.api.player.CustomPlayer;
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import eu.univento.maya.Maya;
import eu.univento.maya.modules.Modules;
import org.bukkit.Bukkit;
import org.bukkit.Sound;
import org.bukkit.scheduler.BukkitRunnable;
/**
* runnable for lobby counter
* @author joethei
* @version 0.2
*/
public class LobbyCounter extends BukkitRunnable{
int time = 60;
public void run() {
if(Maya.getStage() == GameStage.Lobby && Bukkit.getOnlinePlayers().size() >= Maya.getMinPlayers()) {
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for(CustomPlayer players : Core.getOnlinePlayers()) {
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players.setLevel(time);
if(time == 30) {
Modules.generate();
}
if(time <= 10) {
players.playSound(players.getEyeLocation(), Sound.ENTITY_ARROW_HIT, 1.0F, 1.0F);
}
}
if(time == 0) {
Maya.setStage(GameStage.Warmup);
Maya.warmupID = Maya.getInstance().getServer().getScheduler().scheduleSyncRepeatingTask(Maya.getInstance(), new WarmupCounter(), 20L, 20L);
Bukkit.getScheduler().cancelTask(Maya.lobbyID);
}
time--;
}
return;
}
}