Produktion_Digitaler_Medien/Content
Finn Wundram 0350d1ad6f PipeMaze Aenderungen
Point Lights, die sich zuvor im PersistentLevel befanden, nun in pipemaze bewegt
StaticMeshes, die teilweise sich nicht im Ordner des Levels befanden, in diesen bewegt
2021-03-05 16:54:32 +01:00
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AbandonedFactory Bunker & Factory assets getrackt, werden aber dann überschrieben 2020-10-29 13:11:28 +01:00
AdvancedGlassPack Level Update fuer Untitelt. 2021-02-11 01:45:49 +01:00
Audio Sound Update. 2021-03-04 03:45:10 +01:00
Blueprints changes and new things 2020-12-01 15:05:10 +01:00
Bunker Echo dings für Bunker. 2021-02-23 01:27:03 +01:00
Construction_VOL1 first lfs commit 2020-10-22 14:04:05 +02:00
Construction_VOL2 first lfs commit 2020-10-22 14:04:05 +02:00
Eingene3DSachen button to delete hinzugefügt 2021-02-14 19:10:13 +01:00
EVERYTHINGPROGRAMMINGRELATED Redundante Keysphere und KeyBox Blueprints entfernt 2021-03-05 16:22:14 +01:00
FoliagePackV1 packaging fehler behoben 2021-02-11 19:38:09 +01:00
Fx commit message 2020-11-03 12:07:23 +01:00
FXVarietyPack first lfs commit 2020-10-22 14:04:05 +02:00
IndustryPropsPack6 first lfs commit 2020-10-22 14:04:05 +02:00
Levels PipeMaze Aenderungen 2021-03-05 16:54:32 +01:00
LightProfilePack first lfs commit 2020-10-22 14:04:05 +02:00
LogCabin Footsteps mit verschiedene Untergründe. 2021-02-22 21:44:21 +01:00
Maps Villa fertig designed 2020-12-16 19:25:26 +01:00
Materials Echo dings für Bunker. 2021-02-23 01:27:03 +01:00
Meshes Villa fertig designed 2020-12-16 19:25:26 +01:00
Models Mesh erstellt um moeglicherweise placeholder_spheresocket zu ersetzen 2021-02-17 13:12:34 +01:00
ModularFantasyHouse Echo dings für Bunker. 2021-02-23 01:27:03 +01:00
pipeMazeCameraSetup Raetsel 2 in pipeMaze erweitert 2021-01-18 00:54:35 +01:00
PuzzleKit-ButtonPrototype remove unwanted stuff 2020-11-03 12:27:17 +01:00
Sequences Villa fertig designed 2020-12-16 19:25:26 +01:00
Sounds music and sounds 2020-12-14 12:48:43 +01:00
Textures Footsteps mit verschiedene Untergründe. 2021-02-22 21:44:21 +01:00
ThirdPerson/Meshes commit 2 2020-11-03 12:12:08 +01:00
walkWayModules patches and stuff 2020-12-21 10:41:16 +01:00
Box_Brush2_StaticMesh1.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh2.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh3.uasset Level Update 2020-12-22 13:11:39 +01:00
Box_Brush2_StaticMesh4.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh5.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush3_StaticMesh1.uasset Level Update fuer Untitelt. 2021-02-11 01:45:49 +01:00
Box_Brush3_StaticMesh.uasset Level Update fuer Untitelt. 2021-02-11 01:45:49 +01:00
Box_Brush4_StaticMesh1.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh2.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush5_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush6_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush156_StaticMesh.uasset Level Update 2020-12-18 12:22:48 +01:00
Box_Brush_StaticMesh1.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush_StaticMesh2.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Cube8_Blueprint.uasset Besser Würfelsound. 2021-02-25 19:24:21 +01:00
Cube_Blueprint.uasset Besser Würfelsound. 2021-02-25 19:24:21 +01:00
Cylinder_Brush2_StaticMesh2.uasset Level Update 2020-12-14 02:02:36 +01:00
Cylinder_Brush_StaticMesh.uasset Level Update 2020-12-14 02:02:36 +01:00
dikhololo_night_2k.uasset Deko Ending 4 2021-01-11 15:38:21 +01:00
Linear_Stair_Brush_StaticMesh.uasset stuff 2020-11-27 15:31:12 +01:00
palceholder_factoryHall_pipeWallSocket.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_catwalk_corner.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_plussection.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_ramp.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_stairs.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_straight.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_teesection.uasset stuff 2020-11-27 15:31:12 +01:00
placeHolder_factoryHall_bigGateWall.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_factoryHall_entry_LargeFrame.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_factoryHall_EntryWall.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_factoryHallLargeMachine.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_flatSocket.uasset Gewisse TriggerVolumes in pipeMaze und factoryHall reagieren nun korrekterweise nicht mehr auf Spieler. 2020-12-03 14:14:41 +01:00
placeholder_halfCylinderShell.uasset Cyanmaschine schaltet jetzt Violet frei 2020-12-03 01:40:40 +01:00
placeholder_pipemaze_doubledoorWall.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_pipeMaze_puzzle2Walls.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_sphereSocket.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_wall_w_door.uasset patches and stuff 2020-12-21 10:41:16 +01:00
Spiral_Stair_Brush2_StaticMesh.uasset Level Update 2020-12-14 02:02:36 +01:00