Produktion_Digitaler_Medien/Content
Finn Wundram d95399d843 Pipemaze Raetsel erweitert
PipeNetworkPressureplate hinzugefuegt, versorgt pipe wenn physics object sich in der trigger volume befindet. kann wenn gewuenscht Spielercharacter ignorieren

PipeNetworkMerge erzeugt nun separates Event wenn die Versorgung unter Zielmenge fällt
2021-01-18 20:36:54 +01:00
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AbandonedFactory Bunker & Factory assets getrackt, werden aber dann überschrieben 2020-10-29 13:11:28 +01:00
Audio Licht changes 2021-01-12 12:17:45 +01:00
Blueprints changes and new things 2020-12-01 15:05:10 +01:00
Bunker stuff 2020-11-27 15:31:12 +01:00
Construction_VOL1 first lfs commit 2020-10-22 14:04:05 +02:00
Construction_VOL2 first lfs commit 2020-10-22 14:04:05 +02:00
EVERYTHINGPROGRAMMINGRELATED Pipemaze Raetsel erweitert 2021-01-18 20:36:54 +01:00
Eingene3DSachen Level Update 2020-12-13 21:26:31 +01:00
FXVarietyPack first lfs commit 2020-10-22 14:04:05 +02:00
FoliagePackV1 Ending 3 Deko, Ausleuchtung Villa 2021-01-10 18:31:26 +01:00
Fx commit message 2020-11-03 12:07:23 +01:00
IndustryPropsPack6 first lfs commit 2020-10-22 14:04:05 +02:00
Levels Pipemaze Raetsel erweitert 2021-01-18 20:36:54 +01:00
LightProfilePack first lfs commit 2020-10-22 14:04:05 +02:00
LogCabin more stuff 2020-11-27 18:52:17 +01:00
Maps Villa fertig designed 2020-12-16 19:25:26 +01:00
Materials Deko Ending 4 2021-01-11 15:38:21 +01:00
Meshes Villa fertig designed 2020-12-16 19:25:26 +01:00
Models jetzt 3 2020-12-17 17:58:21 +01:00
ModularFantasyHouse bewegende türen und so 2020-12-08 12:21:49 +01:00
PuzzleKit-ButtonPrototype remove unwanted stuff 2020-11-03 12:27:17 +01:00
Sequences Villa fertig designed 2020-12-16 19:25:26 +01:00
Sounds music and sounds 2020-12-14 12:48:43 +01:00
Textures Villa fertig designed 2020-12-16 19:25:26 +01:00
ThirdPerson/Meshes commit 2 2020-11-03 12:12:08 +01:00
VehicleVarietyPack first lfs commit 2020-10-22 14:04:05 +02:00
pipeMazeCameraSetup Raetsel 2 in pipeMaze erweitert 2021-01-18 00:54:35 +01:00
walkWayModules patches and stuff 2020-12-21 10:41:16 +01:00
Box_Brush2_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh1.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh2.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh3.uasset Level Update 2020-12-22 13:11:39 +01:00
Box_Brush2_StaticMesh4.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh5.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh1.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh2.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush5_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush6_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush156_StaticMesh.uasset Level Update 2020-12-18 12:22:48 +01:00
Box_Brush_StaticMesh.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush_StaticMesh1.uasset Level Update 2020-12-13 21:26:31 +01:00
Box_Brush_StaticMesh2.uasset Level Update 2020-12-13 21:26:31 +01:00
Cylinder_Brush2_StaticMesh2.uasset Level Update 2020-12-14 02:02:36 +01:00
Cylinder_Brush_StaticMesh.uasset Level Update 2020-12-14 02:02:36 +01:00
Linear_Stair_Brush_StaticMesh.uasset stuff 2020-11-27 15:31:12 +01:00
Spiral_Stair_Brush2_StaticMesh.uasset Level Update 2020-12-14 02:02:36 +01:00
dikhololo_night_2k.uasset Deko Ending 4 2021-01-11 15:38:21 +01:00
palceholder_factoryHall_pipeWallSocket.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeHolder_factoryHall_bigGateWall.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_catwalk_corner.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_plussection.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_ramp.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_stairs.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_straight.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_catwalk_teesection.uasset stuff 2020-11-27 15:31:12 +01:00
placeholder_factoryHallLargeMachine.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_factoryHall_EntryWall.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_factoryHall_entry_LargeFrame.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_flatSocket.uasset Gewisse TriggerVolumes in pipeMaze und factoryHall reagieren nun korrekterweise nicht mehr auf Spieler. 2020-12-03 14:14:41 +01:00
placeholder_halfCylinderShell.uasset Cyanmaschine schaltet jetzt Violet frei 2020-12-03 01:40:40 +01:00
placeholder_pipeMaze_puzzle2Walls.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_pipemaze_doubledoorWall.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_sphereSocket.uasset patches and stuff 2020-12-21 10:41:16 +01:00
placeholder_wall_w_door.uasset patches and stuff 2020-12-21 10:41:16 +01:00