..
AbandonedFactory
Bunker & Factory assets getrackt, werden aber dann überschrieben
2020-10-29 13:11:28 +01:00
Audio
Licht changes
2021-01-12 12:17:45 +01:00
Blueprints
changes and new things
2020-12-01 15:05:10 +01:00
Bunker
stuff
2020-11-27 15:31:12 +01:00
Construction_VOL1
first lfs commit
2020-10-22 14:04:05 +02:00
Construction_VOL2
first lfs commit
2020-10-22 14:04:05 +02:00
EVERYTHINGPROGRAMMINGRELATED
Pipemaze Raetsel erweitert
2021-01-18 20:36:54 +01:00
Eingene3DSachen
Level Update
2020-12-13 21:26:31 +01:00
FXVarietyPack
first lfs commit
2020-10-22 14:04:05 +02:00
FoliagePackV1
Ending 3 Deko, Ausleuchtung Villa
2021-01-10 18:31:26 +01:00
Fx
commit message
2020-11-03 12:07:23 +01:00
IndustryPropsPack6
first lfs commit
2020-10-22 14:04:05 +02:00
Levels
Pipemaze Raetsel erweitert
2021-01-18 20:36:54 +01:00
LightProfilePack
first lfs commit
2020-10-22 14:04:05 +02:00
LogCabin
more stuff
2020-11-27 18:52:17 +01:00
Maps
Villa fertig designed
2020-12-16 19:25:26 +01:00
Materials
Deko Ending 4
2021-01-11 15:38:21 +01:00
Meshes
Villa fertig designed
2020-12-16 19:25:26 +01:00
Models
jetzt 3
2020-12-17 17:58:21 +01:00
ModularFantasyHouse
bewegende türen und so
2020-12-08 12:21:49 +01:00
PuzzleKit-ButtonPrototype
remove unwanted stuff
2020-11-03 12:27:17 +01:00
Sequences
Villa fertig designed
2020-12-16 19:25:26 +01:00
Sounds
music and sounds
2020-12-14 12:48:43 +01:00
Textures
Villa fertig designed
2020-12-16 19:25:26 +01:00
ThirdPerson /Meshes
commit 2
2020-11-03 12:12:08 +01:00
VehicleVarietyPack
first lfs commit
2020-10-22 14:04:05 +02:00
pipeMazeCameraSetup
Raetsel 2 in pipeMaze erweitert
2021-01-18 00:54:35 +01:00
walkWayModules
patches and stuff
2020-12-21 10:41:16 +01:00
Box_Brush2_StaticMesh.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh1.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh2.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh3.uasset
Level Update
2020-12-22 13:11:39 +01:00
Box_Brush2_StaticMesh4.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush2_StaticMesh5.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh1.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush4_StaticMesh2.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush5_StaticMesh.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush6_StaticMesh.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush156_StaticMesh.uasset
Level Update
2020-12-18 12:22:48 +01:00
Box_Brush_StaticMesh.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush_StaticMesh1.uasset
Level Update
2020-12-13 21:26:31 +01:00
Box_Brush_StaticMesh2.uasset
Level Update
2020-12-13 21:26:31 +01:00
Cylinder_Brush2_StaticMesh2.uasset
Level Update
2020-12-14 02:02:36 +01:00
Cylinder_Brush_StaticMesh.uasset
Level Update
2020-12-14 02:02:36 +01:00
Linear_Stair_Brush_StaticMesh.uasset
stuff
2020-11-27 15:31:12 +01:00
Spiral_Stair_Brush2_StaticMesh.uasset
Level Update
2020-12-14 02:02:36 +01:00
dikhololo_night_2k.uasset
Deko Ending 4
2021-01-11 15:38:21 +01:00
palceholder_factoryHall_pipeWallSocket.uasset
patches and stuff
2020-12-21 10:41:16 +01:00
placeHolder_factoryHall_bigGateWall.uasset
patches and stuff
2020-12-21 10:41:16 +01:00
placeholder_catwalk_corner.uasset
stuff
2020-11-27 15:31:12 +01:00
placeholder_catwalk_plussection.uasset
stuff
2020-11-27 15:31:12 +01:00
placeholder_catwalk_ramp.uasset
stuff
2020-11-27 15:31:12 +01:00
placeholder_catwalk_stairs.uasset
stuff
2020-11-27 15:31:12 +01:00
placeholder_catwalk_straight.uasset
stuff
2020-11-27 15:31:12 +01:00
placeholder_catwalk_teesection.uasset
stuff
2020-11-27 15:31:12 +01:00
placeholder_factoryHallLargeMachine.uasset
patches and stuff
2020-12-21 10:41:16 +01:00
placeholder_factoryHall_EntryWall.uasset
patches and stuff
2020-12-21 10:41:16 +01:00
placeholder_factoryHall_entry_LargeFrame.uasset
patches and stuff
2020-12-21 10:41:16 +01:00
placeholder_flatSocket.uasset
Gewisse TriggerVolumes in pipeMaze und factoryHall reagieren nun korrekterweise nicht mehr auf Spieler.
2020-12-03 14:14:41 +01:00
placeholder_halfCylinderShell.uasset
Cyanmaschine schaltet jetzt Violet frei
2020-12-03 01:40:40 +01:00
placeholder_pipeMaze_puzzle2Walls.uasset
patches and stuff
2020-12-21 10:41:16 +01:00
placeholder_pipemaze_doubledoorWall.uasset
patches and stuff
2020-12-21 10:41:16 +01:00
placeholder_sphereSocket.uasset
patches and stuff
2020-12-21 10:41:16 +01:00
placeholder_wall_w_door.uasset
patches and stuff
2020-12-21 10:41:16 +01:00