1.remake show the bild
2.the GUI can show a bild with the colormap 3.Kommentar
This commit is contained in:
parent
e6259c46e1
commit
7ddea2b130
135
main/main.cpp
135
main/main.cpp
@ -2,69 +2,138 @@
|
||||
#include <iostream>
|
||||
#include <Fl/Fl.H>
|
||||
#include <FL/Fl_Box.H>
|
||||
#include <FL/Fl_Timer.H>
|
||||
#include <FL/Fl_Window.H>
|
||||
#include <FL/fl_draw.H>
|
||||
|
||||
|
||||
|
||||
#define window_height 600
|
||||
#define window_width 800
|
||||
|
||||
/*****************************************************************************/
|
||||
/**************************************[[l***************************************/
|
||||
/* This class provides a view to copy the offscreen surface to */
|
||||
|
||||
int color_map[window_width][window_height];
|
||||
class My_Window : public Fl_Window{
|
||||
int x,y,button;
|
||||
int handle(int e)
|
||||
{
|
||||
//Pixel ist ein neue Class fuer ein Pixel
|
||||
class Pixel : public Fl_Widget {
|
||||
Fl_Color color;
|
||||
//Pixel zu malen, x,y sind fuer die Postion in Window.w,h ist width und height.color ist die Farbe von Pixel
|
||||
void draw() {
|
||||
fl_draw_box(FL_FLAT_BOX, x(), y(), w(), h(), color);
|
||||
}
|
||||
|
||||
switch (e)
|
||||
{
|
||||
public:
|
||||
//Konstruktor
|
||||
Pixel(int x, int y, int w, int h) :
|
||||
Fl_Widget(x, y, w, h, 0) {}
|
||||
//die Farbe von Pixel einstellen
|
||||
void set_color(int RGB){
|
||||
this->color = fl_rgb_color((uchar) ((RGB & 0xff000000) >> 24), (uchar) ((RGB & 0xff0000) >> 16),
|
||||
(uchar) ((RGB & 0xff00) >> 8));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class My_Window : public Fl_Window {
|
||||
int x, y, button;
|
||||
int (*color_map)[window_width][window_height];
|
||||
Pixel* pixels[window_width][window_height];
|
||||
int c=0xff000000;
|
||||
//die Inputs von Maus und Tastatur behandln
|
||||
int handle(int e) {
|
||||
switch (e) {
|
||||
//Druck vom Maus behandln
|
||||
case FL_PUSH:
|
||||
if(Fl::event_button()==FL_LEFT_MOUSE){
|
||||
std::cout << "Mouse:left" << std::endl;
|
||||
}else if(Fl::event_button()==FL_RIGHT_MOUSE){
|
||||
std::cout << "Mouse:right" << std::endl;
|
||||
}else{
|
||||
std::cout << "Mouse:middle" << std::endl;
|
||||
}
|
||||
return 1;
|
||||
//Druck und Bewegung vom Maus behandln
|
||||
case FL_DRAG:
|
||||
x = Fl::event_x();
|
||||
y = Fl::event_y();
|
||||
std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl;
|
||||
if(Fl::event_button()==FL_LEFT_MOUSE){
|
||||
std::cout << "Mouse:left" << std::endl;
|
||||
}else if(Fl::event_button()==FL_RIGHT_MOUSE){
|
||||
std::cout << "Mouse:right" << std::endl;
|
||||
}else{
|
||||
std::cout << "Mouse:middle" << std::endl;
|
||||
}
|
||||
return 1;
|
||||
//Bewegung vom Maus behandln
|
||||
case FL_MOVE:
|
||||
x = Fl::event_x();
|
||||
y = Fl::event_y();
|
||||
std::cout<<"Postion X:"<< x <<" Postion Y:"<< y <<std::endl;
|
||||
std::cout << "Postion X:" << x << " Postion Y:" << y << std::endl;
|
||||
return 1;
|
||||
//Druck von der Tastator behandln
|
||||
case FL_KEYBOARD:
|
||||
button = Fl::event_button();
|
||||
std::cout<<"Keyboard:"<< (unsigned short)button <<std::endl;
|
||||
std::cout << "Keyboard:" << (unsigned short) button << std::endl;
|
||||
return 1;
|
||||
// case FL_:
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public:
|
||||
My_Window(int x, int y, const char *l ) : Fl_Window(x,y,l){};
|
||||
};
|
||||
|
||||
class Pixel : public Fl_Widget {
|
||||
Fl_Color color;
|
||||
void draw(){
|
||||
fl_draw_box(static_cast<Fl_Boxtype>(1), x(), y(), w(), h(), color);
|
||||
//Konstruktor
|
||||
My_Window(int x, int y, const char *l, int (*color_map)[window_width][window_height]) : Fl_Window(x, y, l) {
|
||||
this->color_map = color_map;
|
||||
for (int i = 0; i < window_width; i++) {
|
||||
for (int j = 0; j < window_height; j++) {
|
||||
pixels[i][j]=new Pixel(i,j,1,1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
Pixel(int x,int y,int w,int h,int RGB) :
|
||||
Fl_Widget(x,y,w,h,0) {
|
||||
this->color = fl_rgb_color((uchar)((RGB&0xff000000)>>24),(uchar)((RGB&0xff0000)>>16),(uchar)((RGB&0xff00)>>8));
|
||||
//Window akualisieren, refresh
|
||||
int draw_bild() {
|
||||
for (int i = 0; i < window_width; i++) {
|
||||
for (int j = 0; j < window_height; j++) {
|
||||
pixels[i][j]->set_color((*color_map)[i][j]);
|
||||
pixels[i][j]->redraw();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//draw_bild() wird regelmaessig anrufen
|
||||
void refresh(void* pointer){
|
||||
((My_Window*)pointer)->draw_bild();
|
||||
Fl::repeat_timeout(0.5, refresh,pointer);
|
||||
}
|
||||
//die Farbe von Pixels regekmaessig aendern
|
||||
void change_color(void* pointer){
|
||||
int (*color_map)[window_width][window_height];
|
||||
color_map = (typeof(color_map))(pointer);
|
||||
for (int i = 0; i < 100; i++) {
|
||||
for (int j = 0; j < 100; j++) {
|
||||
(*color_map)[i][j] ^= 0xffff0000;
|
||||
}
|
||||
}
|
||||
|
||||
Fl::repeat_timeout(1, change_color,pointer);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
for(int i=0;i<100;i++){
|
||||
for (int j = 0; j < 100 ; j++) {
|
||||
color_map[i][j]=0xff000000;
|
||||
|
||||
int color_map[window_width][window_height];
|
||||
|
||||
for (int i = 0; i < 100; i++) {
|
||||
for (int j = 0; j < 100; j++) {
|
||||
color_map[i][j] = 0xff000000;
|
||||
}
|
||||
}
|
||||
My_Window* window = new My_Window(window_width, window_height, "example");
|
||||
My_Window *window = new My_Window(window_width, window_height, "example", &color_map);
|
||||
window->begin();
|
||||
for(int i=0;i<100;i++){
|
||||
for (int j = 0; j < 100 ; j++) {
|
||||
new Pixel(i,j,1,1,color_map[i][j]);
|
||||
}
|
||||
}
|
||||
Fl::repeat_timeout(0.5, refresh,window);//refresh anrufen nach 0.5 sec
|
||||
Fl::repeat_timeout(1,change_color, &color_map);// change_color anrufen nach 1 sec
|
||||
|
||||
window->end();
|
||||
window->show(argc,argv);
|
||||
window->show(argc, argv);
|
||||
return Fl::run();
|
||||
} // main
|
Loading…
Reference in New Issue
Block a user